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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    When "great" just really means "obliges less gameplay." /sigh

    The only change I want to Tenka and Guren is the same change I want for all targeted AoEs -- to make it follow character facing instead of requiring a target.
    it's not less gameplay, it's make it more fluid... it's different. with fugo you can go in middle of the melee and the time you spend to replace yourself for get an efficient tenka goken or simply for target the right target is painfull.
    plus one important point to note a lot of large enemy make tenka goken simply miss the pack... since it's range is 8 yalm when the combo have a 5 yalms, but since it's circle it's actually covering 10 yalms.
    for make simple even if your combo can hit everyone it's not said that tenka goken will do the same.

    it's tedious and often handicap the sam when other dps don't have this part to move, don't forget that tenka goken have a charging time where we don't move... making use loose double time, since we need to move in position, then wait that tenka goken charge up and goes. when we had fuka it wasn't a trouble since we was already placing ourself for fuka... but with fugo we don't need to place ourself... making all the situation around tenka and guren uselessly more complicate than needed.

    and if you did notice i have said that it's probably something that will not come out before next expac... and honestly right now at this time, what can they add to the samurai?
    only a few skill need change or to be look at:
    - higanbana, because it don't use tsubame and honestly even if in terms of dps it's welcome i still fail to see it point, since samurai try to slash thing, not make them bleed. don't get me wrong i understand that it did bring diversity to the cycle, but maybe they need to look into it for make it more engaging more than force us to use 3 gcd for add diversity.
    - tenka goken (like guren),i have already explained my thought about it
    - mokuso, i feel this skill need a bit of flavor...often when the fight allows us to use it we barely need it... i dunno what to do with it for make it more relevant... because right now it feel like a niche skill.

    right now for 2 expac the sam did barely change, most of the change was quality of life more than adding true new mechanic that add to the jobs, some will say that tsubame did add stuff or shoha but did the jobs really did change with this two thing? it's only did make the sam feel more complete....
    the question is what can they add with the next one... we already have the job with the most button used. and the one i did talk about are usefull (exept mokuso) then scrap them is kinda hard. do we will get one more expac of minimal change? more than less gameplay, i'm more worried to get more of the same gameplay.

    but honestly the sam is good, i have a blast with it. i'm even surprise that ogi is something that don't replace the iaijutsu... and the sam is not the only jobs like this, the rdm have the same trouble... and the most the fun it's the two jobs added together that have the same trouble.
    i'm for more gameplay, more tool to be used... but if they want to add more tool, they need to make our tool more fluid and smooth. mekyo and tsubame with two charge are a good way to do it. change tenka goken and guren another one. maybe like you said to remove the need of target someone, yes. we are here for talk and share our mind about it. i don't say my is more relevant or more just than your, just give my piece of mind. whatever they decide if it work i'm for it.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by silentwindfr View Post
    it's not less gameplay, it's make it more fluid... it's different.
    It's literally less. You've gone from obliged movement to... nothing.

    By your logic, positionals have no gameplay element.

    Again, I'm all for all targeted AoEs being changed to instead use the character's or camera's facing, since that'd be less finicky and more intuitive, but that does not necessitate that every AoE in the game is turned into a radial AoE. I prefer the obliged movement brought by having a mix of AoEs.
    (0)
    Last edited by Shurrikhan; 12-15-2021 at 04:51 PM.

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It's literally less. You've gone from obliged movement to... nothing.

    By your logic, positionals have no gameplay element.

    Again, I'm all for all targeted AoEs being changed to instead use the character's or camera's facing, since that'd be less finicky and more intuitive, but that does not necessitate that every AoE in the game is turned into a radial AoE. I prefer the obliged movement brought by having a mix of AoEs.
    don't start me on positional, i have a quite hard take on it. but i see what what you means. however what i means is i wish they add more to the sam and for this they will need to change stuff for get more room. i don't want to see a third expac with minimal change. i want to have the feeling that with expansion our character become stronger... because let's face it. with endwalker, outside namikiri.... our cycle didn't change. we simply did get more room for mess up or have different speed attack... what is nice, but not game changer. even namikiri is simply an overpowered iaijutsu that don't use our iaijutsu sen system.

    another point i want to clarify... what you call more gameplay i call it tedious, because you either go full radial or full cone, here we get 4 radial (3 combo skill and mumyo shoha) and 3 cone attack (guren, tenka and namikiri) but 2 of this skill have long cd, and namikiri is more a solo target skill with his -75% potency after the first target. (that is 300 potency in aoe after all).... but i digress, your main rotation will be 3 radial, then position yourself (while the tank move enemy because he avoid aoe) unleash tenka, repeat 3 time before add a mumyo.

    and in fight where tank move a lot, the number of time where tenka can hit more than 3 target (especially if a few big target in inside the pack) is not that often. and we don't talk if the target die while your charge tenka and stuff like this.

    and don' think i want less gameplay i want more tool and diversity... and for this they need to smooth this part for get us new toy to play with.

    because right now, sam is one of the jobs with the most button to use... and if they want to add anything else... they either take some our skill or smooth part for make it more fluid...
    (1)
    Last edited by silentwindfr; 12-15-2021 at 10:27 PM.

  4. #4
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    It's me or Namikiri SFX from job trailer was a bait ? lol
    (1)

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Noraiga View Post
    It's me or Namikiri SFX from job trailer was a bait ? lol
    Nah. My screen still shakes a bit when used and it feels good.

    As for the AoE stuff, I'm still constantly dodging enemy aoes even with the new circular aoe, so it's not like AoE is anymore boring. On the contrary, weaving two charges of Meikyo/Tsubame, Ogi, Kyuten, Guren and Goken keeps it very busy.
    (0)

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Get SAM to lvl 87 yesterday and Fuko feels good.
    I can hit more Targets and even more kenki generated.
    I love this.
    (0)

  7. #7
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Haven’t reached 90 yet but I have to say, I really wish we got condensed combos like GNB’s Gnashing Fang. I have issues with fine-motor dexterity because I have cerebral palsy. Would make it a lot easier for me to manage actual fight mechanics if I didn’t feel like I was fighting my own hotbars during combat. There’s a lot of abilities in SAM’s kit that feel like they could be traits or otherwise condensed combos rather than every single skill needing its own separate keybind.

    I’m a huge fan of the AoE QoL changes though. Being able to apply our speed/damage buffs using the AoE rotation is such a simple yet tremendously rewarding change. Having them fall off during gaps in dungeon mob density and then needing to start up half the single-target rotation to reapply them was the worst feeling in the world.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    Haven’t reached 90 yet but I have to say, I really wish we got condensed combos like GNB’s Gnashing Fang. I have issues with fine-motor dexterity because I have cerebral palsy. Would make it a lot easier for me to manage actual fight mechanics if I didn’t feel like I was fighting my own hotbars during combat.
    If you're not streaming nor screenshotting your UI, there may or may not be mods meant to deal with exactly that (and reduce button bloat in the process).
    (1)

  9. #9
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If you're not streaming nor screenshotting your UI, there may or may not be mods meant to deal with exactly that (and reduce button bloat in the process).
    A disabled gamer should not have to violate ToS to make the game more accessible. Yet every time I see this concern brought up, I see responses suggesting that expanding PvP-style combos into PvE would single-handedly destroy the entire game. Why is it that arbitrarily hitting more buttons is somehow considered objectively more fun than hitting a smaller selection of buttons multiple times?
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    A disabled gamer should not have to violate ToS to make the game more accessible. Yet every time I see this concern brought up, I see responses suggesting that expanding PvP-style combos into PvE would single-handedly destroy the entire game. Why is it that arbitrarily hitting more buttons is somehow considered objectively more fun than hitting a smaller selection of buttons multiple times?
    Simple. Many prefer the pretense of depth over actual depth. It lets the Dragoon point at a Subtlety Rogue's toolkit and say "Ha, I have more buttons" as if that let it have more than a third the decision-making.

    It's especially funny when the same people swearing that button consolidation (even the likes of Blizzard IV into Fire IV based on stance) would destroy the game also advocate for the removal of (de)buffs to track or positionals on their skills...
    (0)

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