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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That and moving back and forth to position between Fuga and Mangetsu/Oka was... literally the only thing keeping AoE spam interesting for me.
    You're not losing a whole lot then. I would even wager the QoL gained for players who despise having to do this is greater than the engagement lost from no longer having to do it lv86 onwards.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gemina View Post
    You're not losing a whole lot then. I would even wager the QoL gained for players who despise having to do this is greater than the engagement lost from no longer having to do it lv86 onwards.
    So the value of losing engagement to those who don't like doing things is greater than the value of engagement lost to those who do? Hrmm. Even if that were the case, I'm not sure that's a design principle we should be favoring.
    (1)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So the value of losing engagement to those who don't like doing things is greater than the value of engagement lost to those who do? Hrmm. Even if that were the case, I'm not sure that's a design principle we should be favoring.
    You realize you're making a pretty big deal out of something very minor, correct? The negative impact of this change is quite literally next to nothing, and will likely just translate to less damage lost over the long term across the playerbase.
    (2)

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Huh, didn't notice before, but Senei and Guren only cost 25 kenki now.
    (1)

  5. #5
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Samurai feels great tbh. I thought we would have less kenki but with Hissatsu being 25 kenki instead of 50 and third eye granting 10 kenki It doesn't feel like I'm missing 3 less Shintens. the added flexibility of double tsubame makes it a lot less punishing on messing up which is nice. I have not gotten double meikyo or ogi but it'll probably make the experience even better! Samurai feels like it only got better going into end walker which nice compared to some other jobs. It might not feel as great to optimize but we'll see when raids drop.
    (0)
    Last edited by Acece; 12-06-2021 at 07:42 AM.

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    SAM got a lot of QoL this expansion and I like that, reminds me of the old SAM in SB again.
    I’m only level 83 but I will look forward to get to max level.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kahnom View Post
    reminds me of the old SAM in SB again.
    So... when your Sen-cleanse was on a 40s CD, Oka/Mangetsu granted no buffs, and Shifu/Jinpu were only 30s durations?
    (2)

  8. #8
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So... when your Sen-cleanse was on a 40s CD, Oka/Mangetsu granted no buffs, and Shifu/Jinpu were only 30s durations?
    I mean the flow of gameplay.
    If you pkay SAM long enough, you'll get what I mean.
    (0)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    right now the sam feel nice, but i have a few concern for make it great...
    they are called tenka goken and hissatsu: guren. with endwalker we did get a lot of QoL for our AoE, oka and mangetsu giving buff, mumyo shoha for use our charge in aoe phase, and Fuko making our whole combo a 360 degree.
    sadly like said tenka goken is not the case, you need to target something for deal a charged aoe in cone if your target die, you need to retarget another and recharge tenka goken. ii must'nt be the only one that had his target die while charging a tenka goken... and let's be honest the target system of ff14 is far to be the best around. but i digress, the trouble is we was aoe with the combo and we need to move from the group for use efficiently tenka goken.

    and outside the charge time for tenka we can say the same for guren...

    sadly i don't see any change coming before the next expansion... but well at least all the other change did make our cycle more stable and fluid.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by silentwindfr View Post
    right now the sam feel nice, but i have a few concern for make it great...

    sadly... we need to move from the group for use efficiently tenka goken....
    When "great" just really means "obliges less gameplay." /sigh

    The only change I want to Tenka and Guren is the same change I want for all targeted AoEs -- to make it follow character facing instead of requiring a target.
    (1)

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