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  1. #31
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rewd View Post
    - They addressed some of the clunkiness of the job, though. We can deploy without giving the game buffer time to apply shields; we can toggle Fey Union on and off without DPS loss; pet scaling seems to have been drastically reduced; pet seems to be more responsive, but we will probably have to try this ourselves.

    - SCH not having an AoE makes sense. You already barely need AoE anyway at that level, but SCH has the fairy, whose Embrace works like an AoE heal in a light party. AST and WHM needs an AoE skill because they don't have a pet. You could make an argument for SGE having Kardia and Prognosis, but this makes sense too. In order to mimic Embrace, you need to DPS and to costantly reapply Kardia. We know SE's stance on healing, so they are never putting so much responsibility on someone, especially at low levels when someone might be new to healing and feel overwhelmed.

    - SCH got movement speed because it's useful and also fits job identity (it's fun to imagine SCH as a general telling troops to move). It's not haste because it interferes with other job's rotation; it's not AoE Esuna because it would be extremely underwhelming as a level 90 skill and too situational (and it would be OP in TEA, so AoE Esuna is 100% never coming back in any shape and form). Movement speed also makes sense with the damage reduction buff.
    I wasn't really referring to animation and response time clunkiness, as that we'd have to wait and see for ourselves. I was referring to the skill clunkiness, and how basically a good portion of out capstone skills fight each other for dominance. SCH's skills need a bit more synergy.

    Also I'm aware that the lack of an AoE pre-20 isn't that big of a deal, and it really only affects one dungeon. But my point was more about the logistics behind it. This isn't only a SCH exclusive issue, but there are a few jobs where skill acquisition makes no sense. Either you get it too soon, too late, or it becomes outdated/unusable in some way. AST's Diurnal Sect makes no sense now since you can't use it until level 34. DRK Syphon Strike restores MP from the start, but MP isn't used until level 30. MCH's battery gauge unlocks at level 40 but Hot Shot is level 4. Ninja's Hide/Trick Attack, and I'm sure there are others.

    These issue aren't major, just odd, and at endgame mean nothing. But, when people get synced down they get thrown in your face again. Truthfully, they are more nitpicky than anything, but I have heard people talk about them, but usually only about the ones on the jobs they main, because it's so glaring to them. Hence my bringing up the lack of AoE.

    As for the movement speed, it's being meme'd because its gonna become troll-y. I'm sure someone is going to use it during a forced March mechanic and kill everyone. Speed can be useful, yes, but if you aren't in control, it's not as good as it sounds. That's why I made those suggestions, at least they would provide the old utility, and not be a hindrance in any way. But if those are no good, maybe give just the SCH a buff to cast times or attack power. Almost anything would be better than movement speed.
    (1)
    Last edited by Eloah; 10-14-2021 at 05:26 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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