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  1. #21
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Yves View Post
    Some players have no issue while I hear of a lot who do. Can we please get this to just front/back? Many things can cause side attacks to miss ranging from connection lag to PC specs. It seems bogus that some players should be penalized for hardware (limitations of budget) or lag (limitations of location and design.)

    My main qualm is that this game is supposed to be approachable, however, this kind of thing can hurt those who want to play this game.

    I'm all for a function of "skill" but this is not the case with side attacks.

    Thanks!
    So, rather than have the mechanics behind them improved, adjusted or otherwise tweaked, let's just remove them altogether?

    Wow. Yet another example of someone wanting fewer options in this game.

    What's with this "baby with the bathwater" attitude so many have in this game?

    "I don't like how "x" is right now... So get rid of it".

    Unreal.
    (1)

  2. #22
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice

    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    1) It's not really a practice thing, running circles or semi-circles to achieve combos is annoying, it doesn't take skill thought or planning on any high level, just an ability to move in a clock-wise or counter clock-wise fashion until you've arrived at a position that is 90 or 180 degrees removed from your last position.
    2) Your absolutely right, in that bows need space to achieve effect and so should not be able to combo from melee ranges. They should increase the range of Quick Knock, it should really be at the same distance as everything else. Also on the note of solo, Invigorate and WS before you've aggro'd, Heavy Shot combo, Shadow Bind all keep you able to maintain your distance and combo away. Just to expand a bit on what you said.

    Quote Originally Posted by Arcell View Post
    I'd prefer that the side-combos stay. Otherwise you'd just have everyone spamming all their combos from behind the mob, standing still the entire time. Where's the fun in that? Positioning has always been a big part of this game's combat system, combos are no different.
    That actually just changed my mind about keeping/removing them, adjusting some of them though, gla/pld is a tank, it's skills should focus on: from in front of, while being attacked by, after block, after parry(if they let us do it again), and things like that, having to spin a mob to use a WS simply doesn't make sense, and as a DD nothing bothers me more than when it's the tank running around that makes me unable to properly line up combos. Your a tank stand the fuck still lol.

    So I suppose my position has shifted from I think it's a busted mechanic that just leads to running laps around a mob and makes it so I can't use certain combos against certain mobs(Ogre back attacks, MNK and DRG(I type DRK everytime is there something to that...) lose some of their best combos, and there's plenty of others) that seems broken to me and just reinforces leaving some jobs out to pasture because their usefulness in a fight is ruined.
    I think now that just modifications to the lap running, perhaps like someone else said, position for the added effects, not for comboing or some such.
    (0)

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  3. #23
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruisu View Post
    I have absolutely no problem with executing side attacks. Even while soloing.

    I like them, and want them to stay.
    Same here. I have only an occasional snag. I've noticed that it seems to be easier to pull off if you treat each mob like a cube, pay attention to the angle at which it's facing the tank to determine the side. (Practice on Ixalis in Natalan) The mobs front will always be directly facing the tank assuming the tank has hate.
    (0)

  4. #24
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Preypacer View Post
    So, rather than have the mechanics behind them improved, adjusted or otherwise tweaked, let's just remove them altogether?

    Wow. Yet another example of someone wanting fewer options in this game.

    What's with this "baby with the bathwater" attitude so many have in this game?

    "I don't like how "x" is right now... So get rid of it".

    Unreal.
    It's the way things work though, if something isn't working well you either:
    A) Fix it, if fixing it is not something that can/will achieve a truly desirable state of function then:
    B) Replace it.

    If in a persons opinion running circles around a mob is a broken mechanic and should be replaced what's wrong with that opinion? I'm not saying it's the best option, or the right option, but just that if it's broken, and a number of people think it is then perhaps it's time to replace it with something else.

    I only recently decided that the "run laps" system does have some, not much, but some, value as you can read in an earlier post.

    A friend of mine accused me of really enjoying playing devil's advocate, I said he was an ass with no idea what he was talking about. In retrospect ...
    (0)

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  5. #25
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Hint: It's not the mobs side that you have to be facing, but the side of the model.
    (0)
    Last edited by Molly_Millions; 05-01-2012 at 09:49 PM. Reason: asci example drawing didn't work

  6. 05-01-2012 09:48 PM

  7. #26
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree with this, It was a nice idea on paper but its just to finicky and awkward sometimes, plus what with the way the server updates character movement you can sometimes be in the right position but the server still says no.
    (0)

  8. #27
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Enfarious View Post
    1) It's not really a practice thing, running circles or semi-circles to achieve combos is annoying, it doesn't take skill thought or planning on any high level, just an ability to move in a clock-wise or counter clock-wise fashion until you've arrived at a position that is 90 or 180 degrees removed from your last position.
    It a practice in a sense that, you need to be accustomed to the enemy battle mechanics. Like when they doing this, how long they need to do it, when exactly you have to stand still to lure that to happen and for how long, and when you have to move to the side. Cause if you move randomly, you'll get random result
    (0)

  9. #28
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    I agree with this, It was a nice idea on paper but its just to finicky and awkward sometimes, plus what with the way the server updates character movement you can sometimes be in the right position but the server still says no.
    I've actually had that happen:
    Fighting move to rear of mob, AA hits says from the rear, WS hits its from the left wtf 2.5 secs later mob turns on my screen .... long sigh
    (0)

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  10. #29
    Player

    Join Date
    Feb 2012
    Posts
    156
    Hey let's take away tactical fights and run behind mobs all day for combos. /yawn
    (1)

  11. #30
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rina_inverse View Post
    It a practice in a sense that, you need to be accustomed to the enemy battle mechanics. Like when they doing this, how long they need to do it, when exactly you have to stand still to lure that to happen and for how long, and when you have to move to the side. Cause if you move randomly, you'll get random result
    Solo I suppose that's trueish, I have no problem running through mobs solo and except during lag spikes I rarely fail a combo due to positioning.
    In a party if my tank(or if I'm tanking) and the mob is turning round something is wrong and it isn't about the lap running it's about the tank, either losing hate or thinking they should move, I hated that in XI when I was on thf, tanks moving to help me line up SATAs NO stand still you ass. Now every job(well almost) experiences this to some degree.
    So really it is just running laps, unless you have a bad tank at which point it's gonna be erratic and unpredictable and it's not skill again now it's just randomness.
    (0)

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