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  1. #11
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Chardrizard View Post
    Um. It's not a russian roulette. You can tell which side it is by normal attacking because it says if you are attacking from left/right/rear. Then it's just matter of common sense where to move if you have half a brain.
    I don't use the battle log, also I wasn't being serious.
    (0)

  2. #12
    Player
    Pancakes's Avatar
    Join Date
    Aug 2011
    Posts
    225
    Character
    Sean Cody
    World
    Balmung
    Main Class
    Pugilist Lv 16
    I had problems with that until I've learnt how to do it >o!
    You probably launch the skill too early.
    So ya I think it's fun and should-ethy stay
    (0)

  3. #13
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Ruisu View Post
    I have absolutely no problem with executing side attacks. Even while soloing.

    I like them, and want them to stay.
    While you apparently were being facetious, this is actually true for me, unless I make a mistake.
    (0)

  4. #14
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by carraway View Post
    While you apparently were being facetious, this is actually true for me, unless I make a mistake.
    I'm 100% serious when I say I enjoy the positioning combos. I didn't think it came across as facetious with my first post. Lol.
    (3)

  5. #15
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Oh sorry, misinterpreted the "I wasn't being serious". My bad. Carry on, then! I understand the frustrations with positionals, but I think the solution is to tune physical melee damage upward, not change the underlying mechanic.
    (0)

  6. #16
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Distance should be removed from Arc combos. That was so annoying when trying to solo. Doing quick nock is also annoying having to run up to the mob then back to a safe distance after.
    (0)

  7. #17
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Searious View Post
    Distance should be removed from Arc combos. That was so annoying when trying to solo. Doing quick nock is also annoying having to run up to the mob then back to a safe distance after.
    I can get behind this. Quick Nock is an annoying ability to pull off because the distance is much shorter than the rest of the BRD/ARC abilities. While I can understand why it makes sense. Allowing a foot or two more for that ability will make a world of difference. I'm fine with the rest of ARCs abilities, it's not really a solo-friendly job to begin with.
    (0)

  8. #18
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    1. Remove side combo
    Please oh please, stop whining and get more practice

    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    (5)

  9. #19
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd prefer that the side-combos stay. Otherwise you'd just have everyone spamming all their combos from behind the mob, standing still the entire time. Where's the fun in that? Positioning has always been a big part of this game's combat system, combos are no different.
    (1)

  10. #20
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by rina_inverse View Post
    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    I don't care whether it was meant to be solo or not. When you level it chances are in the beginning you're going to be soloing before you get high enough to quickly find a party. It's not a problem for me now since I've maxed the job but it was a major annoyance for me from 1-20ish.
    (0)

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