Quote Originally Posted by rina_inverse View Post
1. Remove side combo
Please oh please, stop whining and get more practice

2. Remove distance from arc combo
Read above. Archer wasn't meant to be solo class.
It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
Also, logically, bow need distance to make it momentum
1) It's not really a practice thing, running circles or semi-circles to achieve combos is annoying, it doesn't take skill thought or planning on any high level, just an ability to move in a clock-wise or counter clock-wise fashion until you've arrived at a position that is 90 or 180 degrees removed from your last position.
2) Your absolutely right, in that bows need space to achieve effect and so should not be able to combo from melee ranges. They should increase the range of Quick Knock, it should really be at the same distance as everything else. Also on the note of solo, Invigorate and WS before you've aggro'd, Heavy Shot combo, Shadow Bind all keep you able to maintain your distance and combo away. Just to expand a bit on what you said.

Quote Originally Posted by Arcell View Post
I'd prefer that the side-combos stay. Otherwise you'd just have everyone spamming all their combos from behind the mob, standing still the entire time. Where's the fun in that? Positioning has always been a big part of this game's combat system, combos are no different.
That actually just changed my mind about keeping/removing them, adjusting some of them though, gla/pld is a tank, it's skills should focus on: from in front of, while being attacked by, after block, after parry(if they let us do it again), and things like that, having to spin a mob to use a WS simply doesn't make sense, and as a DD nothing bothers me more than when it's the tank running around that makes me unable to properly line up combos. Your a tank stand the fuck still lol.

So I suppose my position has shifted from I think it's a busted mechanic that just leads to running laps around a mob and makes it so I can't use certain combos against certain mobs(Ogre back attacks, MNK and DRG(I type DRK everytime is there something to that...) lose some of their best combos, and there's plenty of others) that seems broken to me and just reinforces leaving some jobs out to pasture because their usefulness in a fight is ruined.
I think now that just modifications to the lap running, perhaps like someone else said, position for the added effects, not for comboing or some such.