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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Hint: It's not the mobs side that you have to be facing, but the side of the model.
    (0)
    Last edited by Molly_Millions; 05-01-2012 at 09:49 PM. Reason: asci example drawing didn't work

  2. 05-01-2012 09:48 PM

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 90
    I agree with this, It was a nice idea on paper but its just to finicky and awkward sometimes, plus what with the way the server updates character movement you can sometimes be in the right position but the server still says no.
    (0)

  4. #4
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    I agree with this, It was a nice idea on paper but its just to finicky and awkward sometimes, plus what with the way the server updates character movement you can sometimes be in the right position but the server still says no.
    I've actually had that happen:
    Fighting move to rear of mob, AA hits says from the rear, WS hits its from the left wtf 2.5 secs later mob turns on my screen .... long sigh
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
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  5. #5
    Player

    Join Date
    Feb 2012
    Posts
    156
    Hey let's take away tactical fights and run behind mobs all day for combos. /yawn
    (1)

  6. #6
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    No, please don't remove side combos.

    I like them.

    Combat would be mundane without them.
    (4)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DoctorMog View Post
    No, please don't remove side combos.

    I like them.

    Combat would be mundane without them.
    How about allowing combos to be performed from any angle but a bonus to damage from the correct one ?
    (0)

  8. #8
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jinko View Post
    How about allowing combos to be performed from any angle but a bonus to damage from the correct one ?
    We do actually have this sort of, not directly related to combos but the ability to incapacitate monsters limbs etc.
    (0)

  9. #9
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    As voiced by many others in previous threads, these requirements hurt melee jobs.

    You have my vote to make these features enhance damage/acc/debuffs, but not stop the combo treshold.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    The only times I've had problems comboing is when someone pulls more than a few mobs like in Natalan or Zahar'ak.

    Keep side-combos. Thanks.
    (0)

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