Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43
  1. #31
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Enfarious View Post
    That actually just changed my mind about keeping/removing them, adjusting some of them though, gla/pld is a tank, it's skills should focus on: from in front of, while being attacked by, after block, after parry(if they let us do it again), and things like that, having to spin a mob to use a WS simply doesn't make sense, and as a DD nothing bothers me more than when it's the tank running around that makes me unable to properly line up combos. Your a tank stand the fuck still lol.
    I believe the intent of that combo was for when someone pulls hate and an enemy is now running away from you. It's a ranged attack that combos from behind. Someone pulls hate, use that combo, it now has def down and you may have already gotten hate back if it wasn't a huge pull. If not you are in a pretty prime position to get hate back and then continue establishing hate with the def down.

    Not saying it's the best way to go about it but I believe that was likely their intent.
    (0)

  2. #32
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    I believe the intent of that combo was for when someone pulls hate and an enemy is now running away from you. It's a ranged attack that combos from behind. Someone pulls hate, use that combo, it now has def down and you may have already gotten hate back if it wasn't a huge pull. If not you are in a pretty prime position to get hate back and then continue establishing hate with the def down.

    Not saying it's the best way to go about it but I believe that was likely their intent.
    Yeah I'm sure that that one combo is for that purpose, rarely have I seen it used over flash/voke but I'm sure it was the intent. It's a poor idea imo.

    It's not the only "from behind" on a gla/pld's bar though, if it were I think it'd be fine. gla/pld loses the 2 most damaging abils on thier bar, which also means a fair bit of hate and a bit of DoT, except in that one situation, it's like the gear swapping cause this piece of gear is only good in this 1 part of this 1 fight. Super situational, and intended for a situation that shouldn't happen often, unless we look at it as a hate reset get the mob back oh shit button, but again poor design to make things that are so rarely used/situational.

    I didn't mean to steer this toward the gla/pld is busted debates either, sorry.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  3. #33
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    No, please don't remove side combos.

    I like them.

    Combat would be mundane without them.
    (4)

  4. #34
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    As voiced by many others in previous threads, these requirements hurt melee jobs.

    You have my vote to make these features enhance damage/acc/debuffs, but not stop the combo treshold.
    (0)

  5. #35
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    No, please don't remove side combos.

    I like them.

    Combat would be mundane without them.
    How about allowing combos to be performed from any angle but a bonus to damage from the correct one ?
    (0)

  6. #36
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    How about allowing combos to be performed from any angle but a bonus to damage from the correct one ?
    We do actually have this sort of, not directly related to combos but the ability to incapacitate monsters limbs etc.
    (0)

  7. #37
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice

    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    I personally don't have a problem outside of the occasional snag. However, as I stated, some do and a wonky/finicky system is unnecessary. Success should never be a function of variables that extend beyond direct gameplay.

    Also, no, distance does not alter the speed or impact of an arrow. I hunt and fish with a bow - the only effect that distance has on an arrow is that, at some point, the arrow will lose velocity. When I release an arrow at 40psi it will hit a target with the same velocity at 5ft or 40ft.
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    The only times I've had problems comboing is when someone pulls more than a few mobs like in Natalan or Zahar'ak.

    Keep side-combos. Thanks.
    (0)

  9. #39
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I just think its dumb for a tank to get behind a mob to complete a combo. goring blade, riot blade I'm looking at you. you can put your party at risk of aoe attacks, and no one bothers doing it on bosses because you can't even land stun to sneak behind them. C'mon change that dev team!
    (1)

  10. #40
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice
    Now you've done it. Get in touch with me, i'm gonna let you have some FUN with my 500ms Lancer where i do only combos all day erry day.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast