Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44

Hybrid View

  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice

    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    1) It's not really a practice thing, running circles or semi-circles to achieve combos is annoying, it doesn't take skill thought or planning on any high level, just an ability to move in a clock-wise or counter clock-wise fashion until you've arrived at a position that is 90 or 180 degrees removed from your last position.
    2) Your absolutely right, in that bows need space to achieve effect and so should not be able to combo from melee ranges. They should increase the range of Quick Knock, it should really be at the same distance as everything else. Also on the note of solo, Invigorate and WS before you've aggro'd, Heavy Shot combo, Shadow Bind all keep you able to maintain your distance and combo away. Just to expand a bit on what you said.

    Quote Originally Posted by Arcell View Post
    I'd prefer that the side-combos stay. Otherwise you'd just have everyone spamming all their combos from behind the mob, standing still the entire time. Where's the fun in that? Positioning has always been a big part of this game's combat system, combos are no different.
    That actually just changed my mind about keeping/removing them, adjusting some of them though, gla/pld is a tank, it's skills should focus on: from in front of, while being attacked by, after block, after parry(if they let us do it again), and things like that, having to spin a mob to use a WS simply doesn't make sense, and as a DD nothing bothers me more than when it's the tank running around that makes me unable to properly line up combos. Your a tank stand the fuck still lol.

    So I suppose my position has shifted from I think it's a busted mechanic that just leads to running laps around a mob and makes it so I can't use certain combos against certain mobs(Ogre back attacks, MNK and DRG(I type DRK everytime is there something to that...) lose some of their best combos, and there's plenty of others) that seems broken to me and just reinforces leaving some jobs out to pasture because their usefulness in a fight is ruined.
    I think now that just modifications to the lap running, perhaps like someone else said, position for the added effects, not for comboing or some such.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #2
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Enfarious View Post
    1) It's not really a practice thing, running circles or semi-circles to achieve combos is annoying, it doesn't take skill thought or planning on any high level, just an ability to move in a clock-wise or counter clock-wise fashion until you've arrived at a position that is 90 or 180 degrees removed from your last position.
    It a practice in a sense that, you need to be accustomed to the enemy battle mechanics. Like when they doing this, how long they need to do it, when exactly you have to stand still to lure that to happen and for how long, and when you have to move to the side. Cause if you move randomly, you'll get random result
    (0)

  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rina_inverse View Post
    It a practice in a sense that, you need to be accustomed to the enemy battle mechanics. Like when they doing this, how long they need to do it, when exactly you have to stand still to lure that to happen and for how long, and when you have to move to the side. Cause if you move randomly, you'll get random result
    Solo I suppose that's trueish, I have no problem running through mobs solo and except during lag spikes I rarely fail a combo due to positioning.
    In a party if my tank(or if I'm tanking) and the mob is turning round something is wrong and it isn't about the lap running it's about the tank, either losing hate or thinking they should move, I hated that in XI when I was on thf, tanks moving to help me line up SATAs NO stand still you ass. Now every job(well almost) experiences this to some degree.
    So really it is just running laps, unless you have a bad tank at which point it's gonna be erratic and unpredictable and it's not skill again now it's just randomness.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Enfarious View Post
    That actually just changed my mind about keeping/removing them, adjusting some of them though, gla/pld is a tank, it's skills should focus on: from in front of, while being attacked by, after block, after parry(if they let us do it again), and things like that, having to spin a mob to use a WS simply doesn't make sense, and as a DD nothing bothers me more than when it's the tank running around that makes me unable to properly line up combos. Your a tank stand the fuck still lol.
    I believe the intent of that combo was for when someone pulls hate and an enemy is now running away from you. It's a ranged attack that combos from behind. Someone pulls hate, use that combo, it now has def down and you may have already gotten hate back if it wasn't a huge pull. If not you are in a pretty prime position to get hate back and then continue establishing hate with the def down.

    Not saying it's the best way to go about it but I believe that was likely their intent.
    (0)

  5. #5
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    I believe the intent of that combo was for when someone pulls hate and an enemy is now running away from you. It's a ranged attack that combos from behind. Someone pulls hate, use that combo, it now has def down and you may have already gotten hate back if it wasn't a huge pull. If not you are in a pretty prime position to get hate back and then continue establishing hate with the def down.

    Not saying it's the best way to go about it but I believe that was likely their intent.
    Yeah I'm sure that that one combo is for that purpose, rarely have I seen it used over flash/voke but I'm sure it was the intent. It's a poor idea imo.

    It's not the only "from behind" on a gla/pld's bar though, if it were I think it'd be fine. gla/pld loses the 2 most damaging abils on thier bar, which also means a fair bit of hate and a bit of DoT, except in that one situation, it's like the gear swapping cause this piece of gear is only good in this 1 part of this 1 fight. Super situational, and intended for a situation that shouldn't happen often, unless we look at it as a hate reset get the mob back oh shit button, but again poor design to make things that are so rarely used/situational.

    I didn't mean to steer this toward the gla/pld is busted debates either, sorry.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  6. #6
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice

    2. Remove distance from arc combo
    Read above. Archer wasn't meant to be solo class.
    It always raging strike + (insert str/acc buff from other class) + Barrage. Long time ago this mean insta kill from distance, but got nerfed patch after patch so arc always need cover from tank
    Also, logically, bow need distance to make it momentum
    I personally don't have a problem outside of the occasional snag. However, as I stated, some do and a wonky/finicky system is unnecessary. Success should never be a function of variables that extend beyond direct gameplay.

    Also, no, distance does not alter the speed or impact of an arrow. I hunt and fish with a bow - the only effect that distance has on an arrow is that, at some point, the arrow will lose velocity. When I release an arrow at 40psi it will hit a target with the same velocity at 5ft or 40ft.
    (0)

  7. #7
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by rina_inverse View Post
    1. Remove side combo
    Please oh please, stop whining and get more practice
    Now you've done it. Get in touch with me, i'm gonna let you have some FUN with my 500ms Lancer where i do only combos all day erry day.
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd prefer that the side-combos stay. Otherwise you'd just have everyone spamming all their combos from behind the mob, standing still the entire time. Where's the fun in that? Positioning has always been a big part of this game's combat system, combos are no different.
    (1)

  9. #9
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Yves View Post
    Some players have no issue while I hear of a lot who do. Can we please get this to just front/back? Many things can cause side attacks to miss ranging from connection lag to PC specs. It seems bogus that some players should be penalized for hardware (limitations of budget) or lag (limitations of location and design.)

    My main qualm is that this game is supposed to be approachable, however, this kind of thing can hurt those who want to play this game.

    I'm all for a function of "skill" but this is not the case with side attacks.

    Thanks!
    So, rather than have the mechanics behind them improved, adjusted or otherwise tweaked, let's just remove them altogether?

    Wow. Yet another example of someone wanting fewer options in this game.

    What's with this "baby with the bathwater" attitude so many have in this game?

    "I don't like how "x" is right now... So get rid of it".

    Unreal.
    (1)

  10. #10
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Preypacer View Post
    So, rather than have the mechanics behind them improved, adjusted or otherwise tweaked, let's just remove them altogether?

    Wow. Yet another example of someone wanting fewer options in this game.

    What's with this "baby with the bathwater" attitude so many have in this game?

    "I don't like how "x" is right now... So get rid of it".

    Unreal.
    It's the way things work though, if something isn't working well you either:
    A) Fix it, if fixing it is not something that can/will achieve a truly desirable state of function then:
    B) Replace it.

    If in a persons opinion running circles around a mob is a broken mechanic and should be replaced what's wrong with that opinion? I'm not saying it's the best option, or the right option, but just that if it's broken, and a number of people think it is then perhaps it's time to replace it with something else.

    I only recently decided that the "run laps" system does have some, not much, but some, value as you can read in an earlier post.

    A friend of mine accused me of really enjoying playing devil's advocate, I said he was an ass with no idea what he was talking about. In retrospect ...
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast