Greetings. I know the odds of this making it to the actual dev team are low, but... There is an issue with these fates, and it would be a small but consistent QOL improvement.

Some ARR beast tribe quests demand the delivery of fate drops for completion. These fates can take up to 15-20 minutes to spawn.
I have often experienced blue mages oneshotting the bosses of these fates, forcing me and several others to wait an additional 20 minutes for respawn.

Example: The Amalj'aa quest "Pulling Fangs" requires the delivery of a Flamefang choker, dropped by the boss of the "Quenching the Flame" fate.


If this is not possible, could changes to the quests themselves be considered? I.e. spawning a personal mob to kill in order to acquire a quest item, rather than tying it to a fate.