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  1. #101
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Illmaeran View Post
    The only coffers I'm familiar with are the ones that have had a full set of gear in them, ala 2B. Is there a different form that's being talked about or am I thinking along the same lines you are?
    I think they mean akin to the coffers we now get from Savage raids.
    (1)

  2. #102
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    I think they mean akin to the coffers we now get from Savage raids.
    Neither, I suspect. Think, for instance, of the Blue Spirit Coffer (Necklace) ["Generates an ilvl X neckpiece appropriate to your current job"].
    (0)

  3. #103
    Player
    ItMe's Avatar
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    Jun 2020
    Location
    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Neither, I suspect. Think, for instance, of the Blue Spirit Coffer (Necklace) ["Generates an ilvl X neckpiece appropriate to your current job"].
    Wait... the bluspirit necklace coffer generates items of different iLVLs?
    I thought, like an Edengrade necklave coffer, it gives you an edengrace necklace for whatever job you opened the coffer with.
    I thought the bluespirit coffers similarly gave a bluespirit piece to the opening class, but you're telling me it also works off iLVL? How so?
    (0)

  4. #104
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    Wait... the bluspirit necklace coffer generates items of different iLVLs?
    I thought, like an Edengrade necklave coffer, it gives you an edengrace necklace for whatever job you opened the coffer with.
    I thought the bluespirit coffers similarly gave a bluespirit piece to the opening class, but you're telling me it also works off iLVL? How so?
    No, it'll always be the Bluespirit ilvl. I just didn't remember offhand what ilvl that was, so I put X.
    (2)
    Last edited by Shurrikhan; 10-14-2021 at 05:00 PM.

  5. #105
    Player
    ItMe's Avatar
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    Jun 2020
    Location
    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    No, it'll always be the Bluespirit ilvl, I just didn't remember offhand what ilvl that was so I put X.
    Ah, gotcha.
    Thanks for clearing that up for me.
    (0)

  6. #106
    Player
    Halivel's Avatar
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    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rowde View Post
    Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

    So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
    I rememeber writing a post with suggestion to add special Glamour Versions of 60+ accessories that won't have any stats at all for this very reason during one of LL Q&A questions gathering, but sadly it didn't make it into the section. This would be such a neat QoL, and should cost them practically nothing too (as model is already there anyway), but it seems like we are doomed to waste precious inventory and glamour dresser slots on dublicate accessories.
    (4)

  7. #107
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rowde View Post
    Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

    So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
    Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear) and just make them immediately dyable.

    (Such was itself a step towards the Yoshida approach over the earlier view that every job should use every stat, just in varying portions, and there should therefore be no outright restricted gear -- only an optimal balance equal to that job's type and place in a typical composition but also varying shapes a job could take according to alternate stat distributions; for instance, if you wanted a burstier, more fencing-based RDM, you went for more DEX and less INT, and if you wanted a more versatile and MP-sustainable or off-healer RDM, you'd take on more MND.)
    (1)

  8. #108
    Player
    SnowVix's Avatar
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    Apr 2019
    Posts
    759
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear)
    this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
    (1)

  9. #109
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SnowVix View Post
    this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
    Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.

    Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
    (1)
    Last edited by Shurrikhan; 10-15-2021 at 09:18 AM.

  10. #110
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    759
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.

    Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
    No, you still missed the point. The reason that Striking gear prior to 2.4 is equippable by Ninjas and provides both STR & DEX is that Ninja did not exist when the gear was released, and making a whole new set of gear for all of those sets for Ninja would have been a complete waste of development time. When 2.4 released, and with it Rogue & Ninja, Ninja got its own set as it was a melee (and thus couldn't use the ranged gear which had different stat priorities and defensive values at the time), but was dexterity-based for damage, and thus couldn't just use the standard melee DPS gear.
    (1)

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