Quote Originally Posted by Rowde View Post
Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear) and just make them immediately dyable.

(Such was itself a step towards the Yoshida approach over the earlier view that every job should use every stat, just in varying portions, and there should therefore be no outright restricted gear -- only an optimal balance equal to that job's type and place in a typical composition but also varying shapes a job could take according to alternate stat distributions; for instance, if you wanted a burstier, more fencing-based RDM, you went for more DEX and less INT, and if you wanted a more versatile and MP-sustainable or off-healer RDM, you'd take on more MND.)