Quote Originally Posted by ForteNightshade View Post
How do they benefit? If I'm unsyncing Swallowing Compass for UCoB boots. I've providing no queues for players trying to get through Stormblood dungeons and it takes maybe 5-10 to blitz through everything. So it isn't like they're getting extra sub time since I'll inevitably get what I want. Not to mention, I had no intention of unsubbing to begin with since I'd obviously be doing UCoB otherwise... why am I farming the gear.

There is literally zero benefit to this system. What further defeats your argument is they specifically changed Leveling dungeon drops to address this very same complaint. Likewise, Savage's page system is another RNG mitigator. Hell, the whole coffer system is intended to prevent players from getting useless drops.

You're trying to attach some arbitrary value to grinding a dungeon 150 times. There is nothing rewarding about this nor is making it so you're eventually guaranteed the drop after 12 runs (Leveling) or say 50 (Tokens) making it "too easy." A carrot on a stick only works if people feel they have a chance. One of the primary reasons PvP mounts never works is the reward simply wasn't worth both the time investment and the very narrow restrictions; with the odds far higher you'll put in all that time for nothing.
You're wasting time doing all this because of your greed and wanting to have X or Y, that's the whole point once again.
Does the grind ever stopped you to play ? Nope you're still here and still you'll do grind for stuff that you want -> It works.
I do not attach any value to it, are you even reading what i say or you just answer with something that basically means the same each single time ?
They're here to waste ur time with pixels, rng is good at that that's it it's part of the rules and the game you deal with it or you dont that's the difference between someone that truly wants something, and someone that will cry on forums that it's unfair and they're entilted to have those items for whatever reason.