Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 111
  1. #51
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ItMe View Post
    I never said it needs to be easily available.
    But as is... it is literally possible to run a level cap duty for a specific piece infinite times and never ever see it.
    That's no good.

    It's just a big waste of time.
    The gear is arguably ALREADY easily available. The dungeons don't challenge you. They're just a time sink that doesn't have to be one.

    You don't need to give it "for free."
    I just ask you at least have a totem system the way you do with EX mounts and Savage gear.
    Why not ? Because it bother some people to grind for stuff ?
    Glamour isn't a core mecanic at all either, it's only and just about player's greed to want those.
    It's a MMO, wasting ur time is the actual goal since mmos birth and random loots will always be a part of it.
    My TEA BiS isn't needed either, but i wanted it so i did grind for it end of the story.
    But i guess crying on forums because grind is boring is faster than actually doing it tho
    (0)

  2. #52
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Izscha View Post
    Why not ? Because it bother some people to grind for stuff ?
    Because the grind has no upper limit.
    You can grind forever and not see anything come of it.
    That's just player hostile, and it stands in stark contrast with so much of FF14's design that it feels especially egregious.

    Grinding in an MMO?
    Ok. Have fun.
    But this specific grind could stand to get a bit reigned in.


    Quote Originally Posted by Izscha View Post
    wasting ur time is the actual goal since mmos birth
    Does that make it good or acceptable design though?
    (10)
    Last edited by ItMe; 10-12-2021 at 10:54 AM.

  3. #53
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    So because it does exist a possibility even with such a small % it must get rid off ?
    Damn that's funny.
    (0)

  4. #54
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Izscha View Post
    So because it does exist a possibility even with such a small % it must get rid off ?
    Damn that's funny.
    It is funny how some of us value our time more than others, yes.
    (7)

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izscha View Post
    So because it does exist a possibility even with such a small % it must get rid off ?
    Damn that's funny.
    It's more a matter of comparative advantage.

    What disadvantage is had by, say, narrowing the loot table to those items not already possessed by those in the instance? Is that disadvantage greater than those of the existing nonconditional loot tables?
    (7)

  6. #56
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Indeed the world must gravitate around some individual while others do accept the rules with mmos, truly funny.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izscha View Post
    Indeed the world must gravitate around some individual while others do accept the rules with mmos, truly funny.
    You realize many MMOs do, in fact, use conditional loot tables, often for reasons very much like this?
    (8)

  8. #58
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You realize many MMOs do, in fact, use conditional loot tables, often for reasons very much like this?
    You do realize that many mmos doesn't ?
    Why aren't you playing those then ? Oh right, you want everything but not when it bother you.
    (0)

  9. #59
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I hate random loot, and anyone who defends it because it is not concerned to them, or they are too lucky to have its drop in less than 50 runs so they believe the system is okay and are weirdly determined that every unlucky people a whiny and should run a few hundreds more of hopeless run instead of complaining here.



    Random loot when it is not a bonus is detrimental in every way. 200 runs without any sign of your preferred piece of glam, how do you justify this outside of "It is RNG, bear with it". Random loot acts as a very bad system on its own: it doesn't not respect player's investment time. People are willing to run 2,000 mentor runs because there is a mount attached at the end without RNG (dealing with Extreme is RNG, yeah, but it is not related to the loot. Worst you just call it a day and move on later). RNG loot is just as bad as making the Jumbo Cactpot ring to be a special prize, so that only very super lucky people can have it and no way to grind for it, but at least Jumbo limits you 3 entries/week so you can just go in and be done with it, unlike the endless glam grind without an end in sight.


    Leveling dungeon that gives role-specific bonus piece per run is a fantastic way to counter the frustration of random loot. If a RNG system is made to work in favorite of players (save time) instead of against (waste time), it is a right way to do RNG. This should be applied in every dungeon instead of just leveling.


    Talk about random loot, there is this thing that is even worse: Triple Triad card drop. Many of them are exclusive dungeon/trial drops, and grinding them is a wrestle against RNG. You have no way to get them outside of hoping for the best. A trial is at least where you just fight the boss immediately, while dungeons are a much longer run, even unsynced. I believe trial currencies should offer cards at a price of 10-20 pieces, while dungeon cards should have a chance drop to drop all bosses, or drop off dungeon chest outside of personal loot.
    (8)

  10. #60
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ItMe View Post
    It is funny how some of us value our time more than others, yes.
    Yeah..... weirdo, but also I'm with you lol. Full agree. .

    I get grind needs to exist at the head of the mountain, for those who can spend near part time to full time hours on a game, but I greatly greatly appreciate when SE adjusts content fairly quickly as the edge moves so people who come in later, not make FFXIV their work, and yet can enjoy most content.

    Somethings I think can improve, but at least I don't think they are deaf to the concept. It's why I tried to suggest that glamour + safety net system as to avoid using too much memory while offering two systems at once.
    (5)
    Last edited by Shougun; 10-12-2021 at 12:29 PM.

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread