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  1. #21
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Izscha View Post
    What part of "random loots" you dont get ?
    It's random, you're either lucky or not it has nothing to do with how much time you spend in it, even worse when it comes to something as trivial as glamour.
    If they start to give random shit for free just because you spam it a lot it would kill the very purpose of random loots.
    So no thanks, you either have the willpower to do it long enough to have what you want, or you give up it's not up to SE to fix your lazyness.
    And i say that while i did 153 runs of "The heroe's gauntlet" for my TEA BiS.
    Ultimate raider chimes in to say glamour is trivial and admits to running 153 runs of Heroes Gauntlet for the gear they too are farming...yeah I think there *may* be a problem with this system.

    10-15 tokens is enough for a specific piece of dungeon gear, if not less. These endgame dungeons will always be populated due to roulettes anyway. Hopefully they also introduce a similar token system for Alliance Raids, seeing as how I've never seen the Copied Factory caster dress drop during the entirety of this expansion while half of Limsa gets to wear it, and I don't despite running that raid endlessly. At least I have 30+ scouting chests though. Jesus.
    (13)

  2. #22
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Ultimate raider chimes in to say glamour is trivial and admits to running 153 runs of Heroes Gauntlet for the gear they too are farming...yeah I think there *may* be a problem with this system.

    10-15 tokens is enough for a specific piece of dungeon gear, if not less. These endgame dungeons will always be populated due to roulettes anyway. Hopefully they also introduce a similar token system for Alliance Raids, seeing as how I've never seen the Copied Factory caster dress drop during the entirety of this expansion while half of Limsa gets to wear it, and I don't despite running that raid endlessly. At least I have 30+ scouting chests though. Jesus.
    It's not a problem, i want something i do stuff that leads me to get it i wont complain for it to not being fair or anything.
    Talking about rng and fairness in the same sentence is just wrong random isn't fair and will never be.
    (0)

  3. #23
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Izscha View Post
    What part of "random loots" you dont get ?
    The decision to make some dungeons fully random and some dungeons have a guaranteed drop.
    (13)

  4. #24
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayche View Post
    I get that, but I think Maulclaw ought to refocus on how dyes work rather than how dungeon gear drops. We know dungeon gear will always be repurposed in the future as crafter/vendor gear and then usually also comes as a dyeable version. The fact that the original colors of the dungeon gear cannot be really replicated by the dyeing system is part of how much the dyeing system sucks, so fixing that would fix his original issue too. If he could just recolor the vendor gear into the dungeon gear with dyes, there is no problem.
    That is factually wrong though... I can make an exhaustive list if you won't take my word for it that there are tons of unique gear sets from ARR, HW, and SB dungeons (and alliance raids) that still don't have a dyeable crafted analog. And even taking the examples that do exist... there's not any reliable timetable or precedent for a pattern of implementation.

    For example... in SB we got dyeable crafted versions of WoD gear and Void Ark gear as part of "end game" crafted gear tier appearances through the patches. Then the final tier of "end game" crafted gear was unique. Then in ShB as part of that same gear cycle we got Dun Scaith gear and then two unique sets. Furthermore, WoD gear appearance was recycled again (with slightly different dye variations) in Mt. Gulg. We still don't have dyeable LotA, ST, Weeping City, Rabanastre, Ridorana, or Orbonne. It's not possible to look at what they've done before and decipher a pattern to discern a reliable timetable for when they might ever be released.
    (8)
    Last edited by Rowde; 10-12-2021 at 12:52 AM.

  5. #25
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rowde View Post
    That is factually wrong though... I can make an exhaustive list if you won't take my word for it that there are tons of unique gear sets from ARR, HW, and SB dungeons (and alliance raids) that still don't have a dyeable crafted analog. And even taking the examples that do exist... there's not any reliable timetable or precedent for a pattern of implementation.
    I don't know how it was factually wrong, I doubt you disagree with the notion that dungeon gear will get recycled in the future. Sure, not everything has been reused yet, but that is beside the point and is a fact that we will have to live with. The Ivalice armor sets ... those and the Nier sets will probably be forever locked behind their respective raids.

    But as a solution to Maulclaw's problem, FFXIV already has his fourth option inside the game, since the crafted/vendor gear can just be put on market board. It is just sucks that the same model cannot be recolored at will.
    (0)

  6. #26
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Izscha View Post
    If they start to give random shit for free just because you spam it a lot it would kill the very purpose of random loots.
    What is this "purpose" of random loot then?

    I see lots of "rng is rng" and how we can't ruin the purpose of it, but nothing on why it enhances the game to run 153 Hero's Gauntlets for a single TEA BIS item that probably has less than 0.1% impact on your prog. How does this make F14 more fun?

    It doesn't extend content, because the majority of players will get their item within 10 or less runs on average. It only screws over that one person who gets the short end of the statistical stick.
    (14)

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would love a safety net system that shoots tendrils through the whole game one idea was trying to get two systems into one:

    I thought we may get us two chocobos one quake was perhaps a combination of glamour log and item safety net.

    The basic tl;dr was you could break down every item into their content name materia / crystalized aether form. This in and of itself would provide some aside convinces like perhaps allowing crafting materials from dungeon dedicated FROM that dungeon, but also nice things like being able to do seal runs (for like GC) and combine everything into one token on the fly. Run a content a whole bunch changing them into "totorak essence", come back after a few hours with only ONE slot used earn yourself like 10k GC lol. But more particularly to the point there would be this lore friendly space, I was thinking Hydalen influenced but maybe that wont be good for the story, it could be some internal mental space (which could come with some neat other features, building up your own mental area palace :3 - maybe chrono trigger end of time vibe, place with the lamppost and old man). In this location, which I called the cyrstal library, you would be able to turn in X essences to unlock the tome for that content. So say ifrit, turn the weapons into essence (and also no need for primal tokens anymore, they too could just be essence). After you turn in X essence you unlock the tome of ifrit, which gives you ALL the glamour for that content, and gives you a discount at your aether forge. Aether forge would take Y essence to create an item from that content, the cost based on if you've unlocked the tome yet. So like buying ifrit claws when it's unlocked might be 3 essence, meanwhile locked could be 10. One nice feature SE can use for this is the cost adjusts based on if it's current content or not, so if it's current it could be like 99 to unlock the glamour, and the forge is like 10 minimum unlocked, 20 locked, then when the content gets old and irrelevant the cost might be cut in half. If you wanted certain items to be worth more because they were rare you could have them convert into more essence or you could utilize the HQ system (so it's like 20 NQ, 10 HQ - though I think just using rarer items being worth more and having the cost adjust would be better as it's less space consuming).

    Now you'd have say a content that has 30 items of unique glamour turn into a single variable of yes / no. If you don't allow partial turn ins then it certainly saves a lot of space (or if it's tracked via a quest, such you can do partial turn ins but it takes up quest memory which is already allocated to each player (up to 30 quests)). Because the order of these variables are set you might even be able to achieve some other nice tricks to memory usage, as well as organizing out the glamour chest to utilize how this is separated perhaps to help encourage reduced stress on servers when you open up the log. There still should be some loose slots, like we have currently, to help for players who only want ONE glamour from a content or there are strange situations where a content doesn't really have enough to justify making a tome out of it.

    Getting such a system, any system that is more complete glamour log honestly, would temporarily reboost the value of old content a lot (and also probably impact the value of items that desynth from them since you'd be choosing between glamour or economy).

    I think it's nice because now there is a safety net while also still having that flavor of RNG so you might get lucky and get that lucky feeling but also you're not going to be hopeless, it adds an overarching collectors goal to most content, allows us to perhaps hopefully have much larger glamour logs (by reducing 30 unique items that fit into slots to 1 variable that has a specified slot for it already), may have other content shoot off from it (palace of solitude lol, though should either smoothly meld into island sanctuary or ensure they don't fight each other), may more easily incorporate content into crafting or other in game content (maybe island sanctuary gets an upgrade if you bring it a bunch of X essence), and I think lore wise it could slide in as if it was just a byproduct of the world and your abilities.
    (1)
    Last edited by Shougun; 10-12-2021 at 02:46 AM.

  8. #28
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ayche View Post
    I don't know how it was factually wrong, I doubt you disagree with the notion that dungeon gear will get recycled in the future.
    It is factually wrong that we can be certain that everything will get recycled – or whether that it will happen in months or years for a glamour we want to assemble now.

    And the dye system would be a lot harder for them to change than introducing guaranteed drops to a dungeon that didn't previously have them. They've turned it on before, for ARR levelling dungeons when they reorganised the loot system in 5.3.
    (7)

  9. #29
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayche View Post
    I don't know how it was factually wrong, I doubt you disagree with the notion that dungeon gear will get recycled in the future. Sure, not everything has been reused yet, but that is beside the point and is a fact that we will have to live with. The Ivalice armor sets ... those and the Nier sets will probably be forever locked behind their respective raids.

    But as a solution to Maulclaw's problem, FFXIV already has his fourth option inside the game, since the crafted/vendor gear can just be put on market board. It is just sucks that the same model cannot be recolored at will.
    Fair. If we're getting into semantics. However it is still impossible to point at any older sets and reliably determine when the appearances will be recycled as a crafted set in the future. Thus, "just wait for the crafted version" is not a catch all when we might be talking next month in EW, or 2 years later in the next expansion, or 4 years later in the expansion after that, or never actually lul.

    And again, while in this specific situation there is a crafted/dyeable version of the gear the OP trying for, they also expressed that the dye version still doesn't satisfy their criteria... so they're willing to settle for base version to complete their ideal glam. So I agree with their sentiments of dissatisfaction. It shouldn't be harder to get an out of date gear drop for glamour than it is to get a current end game mount.
    (6)

  10. #30
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Halivel View Post
    I had to do 120 runs of The Grand Cosmos for the sake of Healing Jacket, and to say it was a pain is equal to say nothing. I hate this dungeon with a passion now.

    Imo, they should add same "1 run = 1 unique item you don't have in your inventory" system for all dungeons from previous expansions that we now have in leveling dungeons. This way we at least could leave this endless farm for later if we're absolutely unlucky. Even getting savage weapons is easier. :/
    I agree with this, but also I think that as soon as a dungeon drops out of Expert Roulette, it should adopt the gearing system the levelling dungeons do.
    (7)

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