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  1. #11
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayche View Post
    I get that, but I think Maulclaw ought to refocus on how dyes work rather than how dungeon gear drops. We know dungeon gear will always be repurposed in the future as crafter/vendor gear and then usually also comes as a dyeable version. The fact that the original colors of the dungeon gear cannot be really replicated by the dyeing system is part of how much the dyeing system sucks, so fixing that would fix his original issue too. If he could just recolor the vendor gear into the dungeon gear with dyes, there is no problem.
    That is factually wrong though... I can make an exhaustive list if you won't take my word for it that there are tons of unique gear sets from ARR, HW, and SB dungeons (and alliance raids) that still don't have a dyeable crafted analog. And even taking the examples that do exist... there's not any reliable timetable or precedent for a pattern of implementation.

    For example... in SB we got dyeable crafted versions of WoD gear and Void Ark gear as part of "end game" crafted gear tier appearances through the patches. Then the final tier of "end game" crafted gear was unique. Then in ShB as part of that same gear cycle we got Dun Scaith gear and then two unique sets. Furthermore, WoD gear appearance was recycled again (with slightly different dye variations) in Mt. Gulg. We still don't have dyeable LotA, ST, Weeping City, Rabanastre, Ridorana, or Orbonne. It's not possible to look at what they've done before and decipher a pattern to discern a reliable timetable for when they might ever be released.
    (8)
    Last edited by Rowde; 10-12-2021 at 12:52 AM.

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