Quote Originally Posted by Bearded View Post
The optional "Endgame" dungeons would quickly die a death if a guaranteed item you needed for it were to drop each time you ran it - once you got your five bits of armour then there is no incentive for you to run them again.
See, this could’ve make sense… except because of the existence of capstone dungeon roulette, it is not..

Roulettes are made to ensure older content queues are filling up. From those effort & time spent to get the dungeon rolling, players are rewarded with those exp, gil, tomes, etc. So it’s really weird how they’re not guaranteeing at least 1 gear loot of the participant’s chosen job.