Quote Originally Posted by Rowde View Post
No... They explained why it's an issue. It doesn't dye the way they want so the dyeable version doesn't satisfy their criteria. Besides, since their talking about HW drops can easily shift this over to the caster/healer Plague Bringer/Healer sets which can be just as bad to farm and don't have an alternative. Or the Filibuster sets which also don't have a crafted version.

Then there's the highly desirable sets from SB that only drop from one dungeon... Bonewicca, Skallic and Resistance sets. I have a friend that has never seen the Bonewicca Caster body drop in any run of Swallow's Compass they've been in to this day.

I would much rather them just use the existing system of "one guaranteed gear drop for the class you are running as per clear," that is already in effect in leveling dungeons, in all dungeons rather than some token system or coffers. There's still some RNG, but you'd eventually be guaranteed the item within 9-10 runs (if there are weapon drops).
I get that, but I think Maulclaw ought to refocus on how dyes work rather than how dungeon gear drops. We know dungeon gear will always be repurposed in the future as crafter/vendor gear and then usually also comes as a dyeable version. The fact that the original colors of the dungeon gear cannot be really replicated by the dyeing system is part of how much the dyeing system sucks, so fixing that would fix his original issue too. If he could just recolor the vendor gear into the dungeon gear with dyes, there is no problem.