Wait... the bluspirit necklace coffer generates items of different iLVLs?
I thought, like an Edengrade necklave coffer, it gives you an edengrace necklace for whatever job you opened the coffer with.
I thought the bluespirit coffers similarly gave a bluespirit piece to the opening class, but you're telling me it also works off iLVL? How so?
No, it'll always be the Bluespirit ilvl. I just didn't remember offhand what ilvl that was, so I put X.Wait... the bluspirit necklace coffer generates items of different iLVLs?
I thought, like an Edengrade necklave coffer, it gives you an edengrace necklace for whatever job you opened the coffer with.
I thought the bluespirit coffers similarly gave a bluespirit piece to the opening class, but you're telling me it also works off iLVL? How so?
Last edited by Shurrikhan; 10-14-2021 at 05:00 PM.
I rememeber writing a post with suggestion to add special Glamour Versions of 60+ accessories that won't have any stats at all for this very reason during one of LL Q&A questions gathering, but sadly it didn't make it into the section. This would be such a neat QoL, and should cost them practically nothing too (as model is already there anyway), but it seems like we are doomed to waste precious inventory and glamour dresser slots on dublicate accessories.Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).
So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear) and just make them immediately dyable.Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).
So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
(Such was itself a step towards the Yoshida approach over the earlier view that every job should use every stat, just in varying portions, and there should therefore be no outright restricted gear -- only an optimal balance equal to that job's type and place in a typical composition but also varying shapes a job could take according to alternate stat distributions; for instance, if you wanted a burstier, more fencing-based RDM, you went for more DEX and less INT, and if you wanted a more versatile and MP-sustainable or off-healer RDM, you'd take on more MND.)
this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
Last edited by Shurrikhan; 10-15-2021 at 09:18 AM.
No, you still missed the point. The reason that Striking gear prior to 2.4 is equippable by Ninjas and provides both STR & DEX is that Ninja did not exist when the gear was released, and making a whole new set of gear for all of those sets for Ninja would have been a complete waste of development time. When 2.4 released, and with it Rogue & Ninja, Ninja got its own set as it was a melee (and thus couldn't use the ranged gear which had different stat priorities and defensive values at the time), but was dexterity-based for damage, and thus couldn't just use the standard melee DPS gear.Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.
Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
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