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  1. #81
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    I'm not gonna say Corsair because it would be too similar to MCH it could be an entirely new job or a job that hasn't seen much representation at all.

    The most likely would be one of the most requested being Gambler since they effectively throw playing cards as their ranged weapon.
    (0)

  2. #82
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by elioaiko View Post
    With all this talk about Time Mage, if it were DPS, the dev team would have a lot of freedom on how they design the job considering the creative space DPS roles have versus healer or tank which need to be constantly balanced around the same baseline.

    And considering that Sage isn't anything like it's Tactics Advance counterpart, I would say that Time Mage could be unique in its own right.

    The dev team already went out of their way to removed the time spells off of AST and have been focusing on creating space themes.

    Yes it's close and often times, space and time are very linked together. But I think it could work as they can have similarlities. As long as Time Magic doesn't step into having stars and constellations as part of their sfx effects.

    As for how the kit would work, in a normal rpg Time Mage is still pretty broken and you can't have the same effects in an MMO. But delayed/extended based dps kit could be interesting. Time could 100% be a dot based job with its pay off being procs with properly extended dots.

    Time Mage DPS is my most-wanted job to come in. I could imagine it being based around the concept of a "time wheel" that the player can pause/rewind/speed up and time-delayed magic spells. Kinda vaguely similar to what Gaia does.
    (0)

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