Quote Originally Posted by Archwizard View Post
Sounds like you're suggesting Addle, Feint or Reprisal but linking it to the user's stats, knowing full-well that such mitigation skills are ineffective on high-end bosses since their major raid-wide attacks are usually untargetable.
Which is an issue only if (1) you consistently need its eHP (i.e., if this hypothetical Time Mage must fill the role of a barrier healer specifically, rather than milk all possibilities attached to a time-themed healer), and (2) don't freeze categorically inactive duration timers (essentially, anything but DoTs) when the boss jumps away.

If this were to be part of a Time Mage kit, you wouldn't just be spamming status effects, though. You'd likely be taking stuff like Time Dilation to emergency-save someone by delaying their would-be death by 2-3 seconds (depending on if oGCD or GCD) to drop heals on them, Time Compression to stack someone full of HoTs or an enemy full of DoTs and then surge those through for higher relative mobility if your DoTs are tied to instant casts at above your filler ppgcd, et cetera.

That's besides the point, though. I'm just pointing out that status effects can likewise scale.

So you managed to take Disable, and logic it into a Barrier Heal?
As a spammable spell, a damage reduction to an attacker is an eHP increase to its target. As that is on demand, yeah, that works a whole lot like a barrier in how it affects one's tank.
A: The boss deals 20% less damage, reducing what would have been 10k damage. Target takes 2k less damage.
B: Tank gets a 2k shield, and therefore takes 2k less damage.

Difference? That the 2k shield can't stack with a(nother) 2k shield, while the 2k mitigation can.

Is this just a hypothetical to be contrary to the conclusion I gave?
The rationale is right there: CC and damage-dealt-reduction don't inherently break when taken off the CD, so long as they scale appropriately.

There are no strings. There is no baggage. There is no grand design. I just don't think CC is inherently dead by design.

(If I had my druthers, I'd give this shit back to AST, despite going further with it. I felt that Diurnal vs. Noct should have instead been exactly that from the start -- ways of manipulating time. I don't think we need a separate Time Mage job. But that is neither here nor there. I just don't think status effects are any more necessarily broken than is, say, any damage buff or barrier.)

I feel you'd be better-served having Stop or Disable just be a reskin on Sleep or Repose for whoever is using it.
If I weren't to make it its own thing, why wouldn't I just call the thing that just prevents all actions and doesn't break from damage... a stun? It is, again, effectively just a stun, so long as it doesn't pause all buffs on the target (which seems unlikely to be designed in).