Quote Originally Posted by Shurrikhan View Post
A single percentage regardless of target fits a CD, since you'd want to potentially bank it for the greatest total mitigation across an encounter but makes no sense for a spammable spell.
Sounds like you're suggesting Addle, Feint or Reprisal but linking it to the user's stats, knowing full-well that such mitigation skills are ineffective on high-end bosses since their major raid-wide attacks are usually untargetable.

In such a case, it would essentially work like a stackable shield, increasing the tank's eHP at cost to MP and slightly to GCD-efficiency relative to just healing the tank up after.
So you managed to take Disable, and logic it into a Barrier Heal?
In a time when people are arguing whether Lightspeed and Divination are close enough to Haste for AST to be considered a Time Mage, where people argue Gravity isn't really Gravity because it doesn't halve target HP, where people forget Aspected Benefic is functionally the same as Regen, you're arguing that Disable -- a target debuff that has more in common with Paralysis -- should be a stackable shield?

Also, just putting this out there, I have no idea what you're trying to argue for here. Is this just a hypothetical to be contrary to the conclusion I gave? An argument for Time Mage as a DPS with a barrier utility? An argument for Time Mage as a Barrier Healer, despite AST covering the "Time Mage as a healer" niche?

In this game, Stop is effectively just stun, but the same balancing logic applies there as it would any very strong Slow or Disable. You could have it work on bosses, even, but it'd be highly situational -- only briefly delaying their skill queues (likely to the frustration of those playing towards very specific uptime strats).
I feel you'd be better-served having Stop or Disable just be a reskin on Sleep or Repose for whoever is using it.