You say you've been doing it for weeks but not for months. If that's the case, you're probably lacking sufficient experience to understand what happens as we move from one expansion to the next. There are always systems changes for MMO expansion launches that change what we're used to doing.
It's only the gathered materials that will no longer be HQ. Crafted materials can still be HQ for making HQ final products. Naturally, starting with HQ raw materials will make it easier to craft HQ intermediate materials because you can drop several of the steps you would normally need to increase quality. That doesn't mean that HQ raw materials have been needed to craft HQ materials this expansion because they haven't.
I'm not certain why you feel gathering being boring has anything to do with removal of HQ materials. It doesn't. The change is being made to clean out some inventory bloat and make room on the marketboard for new items to be listed.
It's not going to do anything to the "professional gatherer" other than free up inventory space so you don't have to head to a summoning bell as often. There are still going to be players like me willing to pay you for your time gathering so we don't have to do it ourselves.
We don't know what changes SE will be making to gathering and crafting next expansion other than HQ raw materials can no longer be gathered. Those have yet to be announced.
I'm not certain why you're complaining that you were able to gather from the node when nothing about current gathering has changed. The main barrier has always been acquiring the folklore tome, not a need to equip cutting edge gear. Gear requirements have always been fairly low to access a node. You could have been gathering with that other set of gear all along. It was your choice to go with a more expensive set of gear so you could get a higher percentage of HQ items. That is still relevant to crafting right now for those who want the shortcuts offered by HQ raw materials.
Your gil would have been "wasted" regardless. Every time there's a new expansion and a new level cap, we need to get new gear for the new end game nodes. You seem to have entered the game late and so got a lesser return on your investment compared to those of us who crafted and pentamelded our Aesthete gear when it was originally released in 5.3 (over a year ago).
Your feelings are your feelings but I assure you that there's no need to worry. It will all work out.
Your chosen source of income - gathering - is not being taken away from you. You'll still be able to make gil from gathering because there will still be great demand for raw materials. One of the complaints about gathering, as you pointed out, is that it's boring. There will always be others will to pay gatherers to do the work for them.
This will be especially true at the start of Endwalker when end game crafters are going to be in a rush to power level their crafting classes to prepare for the first crafted endgame gear release in 6.05. Not all of them do their own gathering so they, along with others who enjoy crafting but not gathering, will be paying premium prices for all the new materials needed.
If you've never been at level cap for a MMO expansion launch before, get ready for chaos.
Probably because there will always be those players who never really understand how to use their crafting actions and so need the HQ "crutch" to have a better chance of getting HQ.
It could be that SE will be increasing quality difficulty in Endwalker so those HQ intermediate materials will be needed to guarantee a HQ result. Part of the current problem with bots is that crafting overall was made too easy this expansion.
There's a good chance that Exarchic difficulty was a test for the quality changes. Getting HQ intermediate from all NQ raw is fairly easy even with Handsaint. But pentamelded Aesthete still needs a dose of good RNG to get HQ final craft if the crafter isn't using at least a couple of HQ intermediates (not counting the Aethersands since those are currently all HQ).
Sounds like you were focused on only gathering a few different types of items at a time.
When I'm going on a gathering spree for what I need, I may be getting up to 20 different items and that means up to 40 different inventory spaces needed depending on HQ procs (sometimes I run out of GP for Pick Clean). Then there are the non-gathered materials also required for making the intermediate crafts on end game gear along with the intermediate crafts themselves. It's rare that I'll only get the exact amount of raw materials I need when gathering which means I'll still have some left once I'm finished making my intermediates. That all adds up fast compared to what little space you need if you're just gathering a couple of different items and then immediately listing them on the MB.
Personally I wouldn't have a problem with SE saying "no more HQ intermediate materials either" because I don't need them. But that would really upset your customers who feel like they need something HQ to complete their crafts.



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