Quote Originally Posted by KikiyoD View Post
I never had issue with inventory space, i mean, it requires two spaces? one for the NQ and one for the HQ when gathering a certain item? In which the NQ is normally sold to MB or Merchant? So im not understanding the inventory space issue, with crafters, yeah you can use both, so double space use, but when i craft i used only HQ, therefore same amount of inventory space used as it will be when the update hits. I dont see this as a good reason to kill a part of the game that has been in place for years. If its a Yeild issue, why not increase the amount of yeild for NQ items, and in order to get HQ, make the person use leafturn I, II, III to get said HQ item, but the yeild drops to 1 item per hit. Ending and reprogramming an entire job set doesnt make sense just to conserve one spot in your inventory. If its truely an inventory issue, why not make a specific inventory bag that only mats can go into, same with fishing lures/baits. then the rest of your inventory slots will be free to have whatever you want in them? Also i never said to craft HQ items it was required to have HQ mats, just that it was easier to craft the HQ items with HQ mats.
I think you’re missing the point of removing hq level items. Gathering in this game literally drives the ENTIRE market/crafting economy. It always has and always will. Removing hq drops makes gathering even easier and faster. I feel crafting got the short end of the stick here as they will more then likely have to purchase/use more gathered items. I’m guessing something like craft something normally, but add a certain item to make it hq.

Believe it or not but I’m pretty sure gathering was always brain dead. I have never once thought hey crafting needs to be more complex. Because it’s not. Could it be yes, but that is where collectibles made gathering with choices. Gathering has an entire meta and it’s collectibles. I can spend 2 hours farming seals and purchase a bunch of materia. Or maybe some bait for fishing. Or I can sell it all on the mb. Selling a bunch of low level mats is great. But that stuffs for chumps. I gather the Mats that are annoying. The more annoying. The more Gil. That’s basic economics.