
Originally Posted by
Shurrikhan
Basic critiques:
1. Germinate is not going to reduce the apparent loss of not having an Afflatus Misery in every other raid buff period (120, 180, 300, 360, etc.). You'll just now be expected to fit a further AM per 120 seconds, which can make the usual banked per-90 (effectively working itself out to matching the 2-minute interval, then the next 60, then skipping a 2-minute/60, next 60, etc) feel awkward due to the ability to overcap. It'd badly force you to have your Lily casts all planned out, instead of being usable for emergency heals (rare though that be) or mobility. Moreover that capacity (an extra 600 potency per 120s, or roughly 5pps or 12.5 ppgcd) is just going to be taken from our typical offensive ppgcd.
2. Eschaton seems perhaps overpowered, but certainly likely to be... odd. You've not attached a CD to this, so in multi-target situations you're effectively able to mass DoT at 250 potency each, only 50 short of Glare (or 125 combined when accounting for the Lily actually be spent IF you wouldn't have otherwise needed to heal and couldn't recover otherwise clipped ppgcd, but a bonus) or 27.5n short of Holy including Lily spending, while feeding up to 2 AMs off a single Thin Air. I just have to wonder what actual playflow you want from this. Under what scenarios should we do A, and after what limit does it instead become optimal to do B, per your intent, and what does that variance add to the gameplay?
3. Afflatus Propagation, on the other hand, looks really neat. It's relatively dps-neutral in AoE, can be used pre-pull, offers a nice double-Holy value AoE to our first (enhanced) heal on that target.... Good stuff. Admittedly, though, I'd probably be even more floored by this if, say, we still had the means to force out a crit via procs (as per the old Cure II -> III procs in ARR) and the damage triggered by that heal was actually just, say, 40% or 33% of its healing done. That said, I'm not sold on the idea of having a 140p heal (20% of 700) and 150n damage competing with Solace's 700 heal and no damage or and Rapture's 300n and no damage. It just seems to badly take away from the functional point of the Lily system.
Disclaimer: I didn't actually mind the earlier StB concept of Secret of the Lilies as indirect potency-refunding from healing actions done. I just felt it was weirdly applied (in being maxed at 3 stacks) and painfully undertuned. So, I may be crazy anyways.
Oh, and Water/Banish are fine, of course. Siphon a bit of spam ppgcd for a flexible mobility tool/nuke that benefits notably from downtime? Totally okay with that.