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  1. #11
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Packetdancer View Post
    I think the scenarios where the base version is unable to be dyed but the augmented version (with the same model) is are probably not bugs. There is plenty of gear in the game that has to be augmented or replaced by a higher-grade counterpart for you to dye it, so that doesn’t surprise me.

    The job artifact gear recently has an Antiquated or Weathered or whatever form. At 70, the gear needs to be augmented in Eureka to make it able to be dyed; at 80, you need to replace it with the Idealized gear from Memoria Misera EX. Tomestone gear needs to be augmented to be dyed. The normal-mode raid gear for a tier (like Edenmete gear) cannot be dyed, while the savage raid gear (like Edenmorn) can.
    The thing is, for gear there is no "glow" version to augment to, augmenting gear simply unlocks the exact same model with the same texture and allows you to dye it, with no added effect on top (the only exception being Prototype Alexandrian and Alexandrian gear, as far as I'm aware). So this problem doesn't exist in that situation.

    For relics, as shown in the diagrams, in some cases there is no intermediate step between Step 1 (undyeable) and Step 2 (dyeable BUT with glow).
    If you look at Stormblood relics, it makes sense that the initial "Antiquated" step can't be dyed, but the next steps (relic, +1, +2) can't either, while the "Anemos" step can, but immediately comes with a glow.
    If you compare it to how Heavensward artifact weapons used to work, "Antiquated" weapons couldn't be dyed, but once you augmented them (which is now available from the vendor by default) you were able to dye them (on the other hand, the relic steps using the same model but with a glow can't be dyed...?).

    And again, if you compare the intermediate steps of Heavensward and Stormblood relics with the intermediate step of Shadowbringers relics, something is off.
    Both Heavensward and Stormblood allow you to dye the intermediate step as soon as the relic changes its model, but for some reason Shadowbringers... doesn't.

    So it seems weird to me that this is all "working as intended", when the progression of relics and their switch from undyeable to dyeable (to undyeable, in the case of Shadowbringers) is clearly inconsistent between expansions.
    (0)

  2. #12
    Player
    Xion136's Avatar
    Join Date
    Jul 2017
    Location
    The Mist
    Posts
    239
    Character
    Eclaire De'wynter
    World
    Mateus
    Main Class
    Samurai Lv 90
    I've been wanting the SHB Artifact weapons to by dyable for awhile....I want to dye my Lion Heart q.q
    (1)

  3. #13
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Honestly ALL gear should be dyable form the start now. I will never understand why job gear needs to have hoops attached for what is effectively a basic feature.
    (3)

  4. #14
    Player
    Berkilak's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Kawa Tokugawa
    World
    Sargatanas
    Main Class
    Lancer Lv 100
    I really want to be able to dye the second-last Anima weapons. The particle effects are entirely different colours, and I prefer the particle effect from the second-last stage. But that means the weapon itself completely clashes with the rest of my look.
    (1)

  5. #15
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alestorm View Post
    I will never understand why job gear needs to have hoops attached for what is effectively a basic feature.
    because glam is the true endgame
    (0)

  6. #16
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alestorm View Post
    Honestly ALL gear should be dyable form the start now. I will never understand why job gear needs to have hoops attached for what is effectively a basic feature.
    Quote Originally Posted by Deveryn View Post
    because glam is the true endgame
    More seriously, dyeable gear is a pretty big incentive to do optional content, so it would not benefit the dev team (or the people who want to do that optional content) if we were given dyeable gear from the get go.
    Think of Memoria Misera (Extreme): there's no mount, just a Triple Triad card and some outdated gear. If the "weathered" artifact gear we got at the end of MSQ was already dyeable, the ratio of people who would do this content would be even smaller than it already is.
    Dyeable gear is also personally my biggest incentive to do Savage raids (I do enjoy raiding, but glamour is a strong motivation).

    So from that point of view, it makes sense that to unlock dyeable gear, you need to augment it.

    What makes less sense, which is the focus of this thread, is that in the case of relics the ability to dye a weapon is not always following the same progression, or not allowing us to dye an intermediate step which would be the same model as the previous and next steps, but without a glow (or with a glow, in the case of Heavensward).
    (1)

  7. #17
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    What makes less sense, which is the focus of this thread, is that in the case of relics the ability to dye a weapon is not always following the same progression, or not allowing us to dye an intermediate step which would be the same model as the previous and next steps, but without a glow (or with a glow, in the case of Heavensward).
    The way I see it, they've been learning as they go and taking feedback into consideration the next time they roll out relics. So many years have passed and much has changed since the Zodiac Weapons came out.

    Unfortunately, they're busy trying to keep things current and squeeze in things like male buns, so certain changes like this may never happen.
    (0)

  8. #18
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    For relics, as shown in the diagrams, in some cases there is no intermediate step between Step 1 (undyeable) and Step 2 (dyeable BUT with glow).
    That, I'll agree is not great design. If there's only two stages (non-glow and glow), then the non-glow stage should always be able to be dyed. If there's three stages (non-glow, augmented non-glow, glow), then I don't think it's the end of the world if you have to augment to the second stage to dye it.

    (Any scenario where the first stage is dyeable and the second visually-indistinguishable one is not, that I think just straight qualifies as a bug. Advancing a relic stage should never lose the ability to dye it if the visual remains otherwise entirely unchanged.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #19
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Updated the first post with the changes announced in the preliminary 6.0 patch notes.

    We can dye the "weathered" weapons from Shadowbringers now!
    ... But there are still a lot of relics that should be dyeable that are not, so this thread is still relevant for the time being.
    (0)

  10. #20
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    328
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Happy patch day!

    Since new relics have just been released for Endwalker, I updated the first post with a new diagram for Endwalker which includes artifact weapons and the new relic weapons.
    For now both are dyeable, which is great, let's hope it stays that way as we progress on our relics...

    And still no news about older relics, unfortunately. It really is just a question of allowing players to dye them since the data should already exist for the ones I highlighted, I hope this thread will get some attention from the dev team eventually : pensive :
    (0)
    Last edited by SchwarzwaelderTorte; 10-19-2022 at 06:20 AM.

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