It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Fear it's self isn't a look away. It's a stand near the damn boss. The reason why people get messed up by it is due to them not baiting the fire and ice puddles into the middle of the room. Penetration on the other hand definitely is a look away and don't be near bulbs. It's really just another take on any other gaze attack that either petrifies you or gives you doom.10: Thunder Cloud placement; Sohr Khai/Ramuh (Eden).
9: 3 stacks of DoT before eating fruit; Aurum Vale final boss.
8: Cannons; Stone Vigil HM
7: Knock-back Mechanics; Ravana/Sophia/Leviathan (EX and Eden)
6: Fear Itself (look away mechanic); Hydra/Calofisteri/etc
5: Healing to full to remove debuff (doom); Wanderer's Palace HM/Orbonne
4: Math; Construct 8, Ridorana Lighthouse
3: Burning Chains (tether mechanic); The Vault/misc
2: Pads (4 people); Labyrinth of the Ancients/The Weeping City of Mhach (Ozma)
1: Levitation is a STACK; Final boss, Syrcus Tower (I see people die to this...literally EVERYTIME I get this raid)
Stacking in general tends to be confusing for sprouts because not everyone is familiar with that terminology. I remember one time someone kept yelling 'soak! SOAK!' in chat then got mad when no one knew what in the Hell they were talking about. But anyway. There are so many more but these are the ones I see the most.
In this cause visual information is fairly important and useful. A text list would not help a sprout as much as a picture or video actually showing what the markers and visual symbols for Stackmarkers, Gazes, Earthshakers, Doom debuffs, Rotating AoEs, Towers, Acceleration Bomb and Proximity attacks are. 80% of the video has solid information with visual components.
Let's see...
It was a pretty good video. I thought the intro was relatively short and fine. Think people in here need to work on lengthening/honing their attention spans, rather than asking for content that will further reduce their attention spans.
The joke at #5 was funny!
When you went over acceleration bomb, I think you spent more time talking about Pyretic and Freeze rather than Acceleration Bomb. I found that weird, because they're rather different mechanics even though they have triggers in the same vein.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I just came here to say blue eyes in, violet eyes out.
No visual representation at all, just either be lucky and spot the text as it pops up, or check your chat log when you see breath casting. Poor sprouts.
Well it is pretty much a whole family of mechanics "act/do not act/move/do not move" and the original implementation, Blighted Bouquet in T6, lacked a visual indicator and only had a cast bar to indicate when not to act. Acceleration Bomb is the most noticeable and visible version what with the dice that count down at the end.
Fun fact, I have two doors to get into my house.
They keys physically look the same, so to tell them apart as I get home from work, I painted one blue and one purple.
http://king.canadane.com
Mechanic #1 should be reading.
Tool tips, chat, pop up help windows...
o/ A has a stack mechanic
\o B has a stack mechanic
And they stack together...
\o/ \o/ \o/ \o/ Everyone else in raid
let's stack with them!
-.- Me standing on the on the side watching everyone die...
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