For what it's worth, I put up a summary post of the specific problems with this ability on the Q+A thread in the hopes that they don't go off on a random tangent with it, if it ever comes up. That's the most that I can do.
For what it's worth, I put up a summary post of the specific problems with this ability on the Q+A thread in the hopes that they don't go off on a random tangent with it, if it ever comes up. That's the most that I can do.
The whole point of Tank immunities is to prevent death and protect resources... healer resources specifically.
Living Dead goes against this as the healer is forced to burn resources such as GCD heals to prevent the Tank from dying to their "immunity" ability.
For what it's worth, I put up a summary post of the specific problems with this ability on the Q+A thread in the hopes that they don't go off on a random tangent with it, if it ever comes up. That's the most that I can do.
Worst part of Living Dead is the DRK has absolutely no agency over whether they live or die.
GNB presses Super? Heart of Corundum + Aurora will have the GNB at like 60% health before Super's invulnerability fades.
WAR presses Holmgang? Bloodwhetting + Equilibrium will top the warrior off without healer intervention.
PLD pressed Hallowed? Oh wait their current health is preserved!
Last edited by NightHour; 03-25-2024 at 05:46 PM.
I’m still holding onto hopium *breaths deep* that the reason the did a crap job on expansion level changes for DRK was because they were already working on the rework.Good call on making this thread.
But I think the best feedback is them screwing over this job much enough until everyone has a problem; that's when they will take any action.
If Living Dead is indicator enough, it will serve as evidence DRK has become their least favourite job in terms of any development associated with it.
The job just needs to be abandoned by the player base and frankly they have three good reasons to do so. The devs won’t do anything until that happens.
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