Quote Originally Posted by Lieri View Post
That Reddit person's idea is overall good but the DRK cannot be healed during invuln so it will still be confusing for healers (especially for casual players) since they need to pay to Walking Dead buff. Press heal 1 second before the buff wears off and you're wasting your juicy heal. Also if the DRK faces a situation where they need to pop the invuln at 5-10% HP. What happens after the invuln goes off can kill the DRK, basically it's like a way inferior version of Hallowed Ground.
Neither of those drawbacks are all that bothersome. It's simply casual players making mistakes and isn't all that different from a WHM throwing Bene out only for a GNB to Superbolide. With my version of LD, it should be used immediately in big pulls to minimize the potential drawback. And yeah, it is a worse Hallowed Ground, on paper. It'll actually be better in practice much in the same way Holmgang is. A 5min CD means you'll get more uses out of it than Hallowed.

The issue with shielding is we've gone right back to the DRK being entirely reliant on the healer to heal them through their own invuln. At least they aren't going to die within ten seconds but it's still a scenario I largely want to avoid because unlike WAR and GNB, DRK has no means of sustaining itself. Therefore, making LD require any heals is counterintuitive, imo. Furthermore, a shield is strictly inferior because it can break whereas say all the other invulns have a set 10s immunity.