Well, I've done everything I can for this. Hopefully someone out there listens to our pleas.

This probably seems like a strange thing to focus on. I know that many people are upset about Blood Weapon not being on a stack system, Delirium being kind of boring and repetitious, DRK being still penalized by having 'spells' that don't benefit from Skill Speed, and the new abilities being fairly underwhelming. But it's more about what it represents: silent, stubborn hubris on the part of the devs to acknowledge a 6 year old problem with lots of player complaints against it and address even basic problems about it, like translation and localization errors or UI communication issues.

I think conceptually, the idea of going down to 1 HP is fun. I still think that using Holmgang on Akh Morn back in ARR something like 7 years ago was one of the most memorable raid moments I've had. I think that high risk high reward gameplay is exciting. But this is all risk no reward, and it's really poorly implemented at that. And the buffs to Holmgang and Superbolide really emphasize how bad this action is in comparison.

I really enjoy this game, and I'll be interested to see how the Hydaelyn/Zodiark arc finishes off. I will be looking forward to Endwalker, if only from a story standpoint and the way that it usually manages to tug on the nostalgia strings. It's just a bit disappointing to have the job that I wanted to play deliver in so many ways aesthetically and yet consistently fail in terms of basic gameplay issues. I'm thankful that Reaper is around. Let's hope that they don't butcher it next expansion.