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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you wanted to make Living Dead into a 'fun concept', you would need to actually design the action appropriately. Guild Wars 2 has a 'downed' mechanic in which a player hits zero health and has to fight for their life to survive. The screen effect changes, your actions change, and you get a gauge that drains down to signal your impending demise. And while others can intervene to help you out and save you, you do retain a degree of personal control over whether you survive. But they've clearly designed for the mechanic from the ground up.

    --

    I think that game developers overall tend to be the most receptive to feedback when pre-orders are still up. We've seen this before, most notably during Stormblood. But once you get into the first raid tier and the initial tuning changes are made, most proposed changes tend to be kicked back to the next expansion. I think that if people sat around during the Stormblood Media Tour and gave Shake it Off the benefit of the doubt, we'd still have the ability in its original form. So if you have something to be said, it's probably best to say it now, or hold your peace for another two years, maybe more.

    If this develops a bit of momentum by the time the embargo lifts, that's probably the ideal time to speak out about DRK's issues.
    (4)
    Last edited by Lyth; 10-12-2021 at 02:16 PM.

  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    If you wanted to make Living Dead into a 'fun concept', you would need to actually design the action appropriately. Guild Wars 2 has a 'downed' mechanic in which a player hits zero health and has to fight for their life to survive. The screen effect changes, your actions change, and you get a gauge that drains down to signal your impending demise. And while others can intervene to help you out and save you, you do retain a degree of personal control over whether you survive. But they've clearly designed for the mechanic from the ground up.

    --

    I think that game developers overall tend to be the most receptive to feedback when pre-orders are still up. We've seen this before, most notably during Stormblood. But once you get into the first raid tier and the initial tuning changes are made, most proposed changes tend to be kicked back to the next expansion. I think that if people sat around during the Stormblood Media Tour and gave Shake it Off the benefit of the doubt, we'd still have the ability in its original form. So if you have something to be said, it's probably best to say it now, or hold your peace for another two years, maybe more.

    If this develops a bit of momentum by the time the embargo lifts, that's probably the ideal time to speak out about DRK's issues.
    That'd be a neat idea to combine LD with the old Sole Survivor. Get a heal/mp restore for killing something while in Walking Dead status. It wouldn't do much for prog most of the time, but would make roulettes more enjoyable at least.
    (4)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mekhana View Post
    That'd be a neat idea to combine LD with the old Sole Survivor. Get a heal/mp restore for killing something while in Walking Dead status. It wouldn't do much for prog most of the time, but would make roulettes more enjoyable at least.
    Only issue is that you rarely need to use LD during roulettes in the first place. Don't get me wrong I like the idea, but it doesn't solve the problem with LD in the content where you consistently notice how bad the ability is.
    (0)