I agree that Living Dead is a problem and needs to be addressed and personally I would like to see it get completely replaced with a new ability.
Below is what I wrote about the ability and my suggested replacement that I posted in the Dark Knight Megathread here.
Here is the excerpt ...
This is one that players have been asking to be changed since Dark Knight was introduced in Heavensward. It is the only tank invulnerability ability that has a caveat effect that has a hardline requirement in needing 100% of total tank hp restored or it literally kills the tank. This makes this ability the only such defensive ability requiring such a high level of healing which makes it, as others have deemed it, “a healing black hole”. All other invulnerabilities require only just enough healing so that the tank doesn’t die right after their invulnerability wears off, which is almost always far less than what Living/Walking Dead requires. This problem is then complicated even more by the fact that how the ability even works is not messaged well. There is no good indication of when the transition from Living Dead to Walking Dead occurs, which often leads to being healed too early so Walking Dead never activates and the ability is wasted or not being healed at all or too late because the healer didn’t notice that it triggered. The remaining amount needing to be healed isn’t conveyed at all, making it a guessing game which can lead to over-healing and wasted resources, or not getting healed enough and the tank dying. Then to top it all off, once the healing requirement is met, the ability ends which means that an overzealous healer could heal too quickly and remove the invulnerability effect too early which can easily get the tank killed, and not to mention it guarantees that the Dark Knight will never get a full 10s of invulnerability since when that 10s is reached, the Dark Knight drops dead.
With all the above issues which have been around since Heavensward, making all other tank invulnerabilities 10 seconds long in Endwalker just makes the already problematic Living Dead that much worse by comparison.
At this point Living Dead absolutely must be addressed and preferably completely replaced.
I suggest replacing it with the ability below, Danse Macabre. This ability tries to keep the style and general concept but reworks the mechanics to make it match better with the other invulnerability abilities. It is designed somewhat to be a reverse Superbolide in which instead of being set to minimum HP, you are set to maximum HP and then it reduces you down by 33% per server tick over 3 ticks for a total of 99% of your total health. Functionally they are almost exactly the same asides from two important factors. First, going to full HP is less likely to give your healer a heart attack like dropping to 1HP would. Second, going to max HP and then having it decrease over ~9s makes it easier for a healer to lose out healing through over-healing if they cast the heals too early on. This little extra complication and consideration towards healing is what justifies the lower recast compared to Superbolide.
Lvl.50: Danse Macabre (Replaces Living Dead)
Ability –Range: Self - Cast: Instant – Recast: 300s
Recovers HP to full and renders you impervious to most attacks for a duration of 10s.
Additional Effect: Afflicts the Dark Knight with Death’s March.
- Death’s March effect: Gradually damages the Dark Knight over 10s for a total of their maximum HP. This damage cannot reduce the Dark Knight below 1 HP
		
		

			
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