Here are my proposed changes to DRK:
Walking Dead now grants invulnerability status.
Walking Dead debuff is removed upon reaching full HP.
- With Living Dead now being an invuln, reaching full HP from 1 HP is essentially the same as being healed for 100% of your HP. The nice thing with this change is, from the moment Walking Dead triggers, healers have the full 10 seconds to heal you as opposed to waiting for let's say a multi-hit tankbuster to end and then rushing to heal you with 4 seconds remaining. It's basically similar to Superbolide with the condition of needing to be healed to full, but better than Holmgang in the sense that you can be healed immediately upon triggering of Walking Dead. This justifies the cooldown being longer than Holmgang but shorter than Superbolide.
Oblation now lasts 15 seconds.
- A little buff to Oblation wouldn't hurt as this allows Oblation to be used as the "uptime" mitigation while reserving TBN for the harder hits.
Bloodspiller/Quietus extends your Darkside duration by 30 seconds.
Darkside max duration is 300 seconds.
Upon reaching max duration, Darkside duration is reset to 30 seconds and a Dark Arts proc is granted.
You can now store up to 2 Dark Arts Proc.
- These changes make Dark Knight's job gauge more meaningful. You would use MP and Blood to extend your Darkside timer which in turn rewards you with a Dark Art Proc. 300 seconds as the max duration can be adjusted to sound more reasonable.
Abyssal Drain now gives 20 Blood Gauge.
Salted Earth grants you a buff that freezes the duration of Darkside.
- These changes make all DRK's oGCDs related to one of their resources, with Carve and Spit replenishing MP.
Shadowbringer does not require Darkside but consumes 1 Dark Arts instead.
- This requirement sounds more reasonable as Darkside is never dropped. Having Darkside as the ultimate resource to use DRK's strongest oGCD makes sense. With it still being tied to a cooldown, you can use any extra Dark Arts proc generated from TBN on Edge of Shadows. But the primary idea is to be able to generate 2 Dark Arts proc from reaching Darkside max duration and spend them on Shadowbringer every 2 minutes.