I’m still holding onto hopium *breaths deep* that the reason the did a crap job on expansion level changes for DRK was because they were already working on the rework.Good call on making this thread.
But I think the best feedback is them screwing over this job much enough until everyone has a problem; that's when they will take any action.
If Living Dead is indicator enough, it will serve as evidence DRK has become their least favourite job in terms of any development associated with it.
Easy fix would be a informative how much I still need too heal in form of a indicator and maybe if walking dead status is active heals from any source is increased by 100%. And maybe reduce cd by 1 minute. Holmgang is better and has lesser cool down and there is no downside aka heal 100 % hp or die.
From letter from the producer live 23:
They’ve know there was a problem with it literally since it’s implementation, they just don’t care.Originally Posted by Bayohne
Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?
A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
If you want this to actually get seen, you'll have to have a professional translator sit down, make it into Japanese, and then you'll need somebody who already has an account with the proper kind of name for posting there to post it. They can't be new either, needs to be at least a year old of an account with solid reputation.
The problem is not make our feedback get seen, they see it and know it that's for sure, the problem is actually make them move and do something about it in not a lazy/cheap way, but this is DRK the job they don't care to put more than 5 min of development since has been added.If you want this to actually get seen, you'll have to have a professional translator sit down, make it into Japanese, and then you'll need somebody who already has an account with the proper kind of name for posting there to post it. They can't be new either, needs to be at least a year old of an account with solid reputation.
Even Xenosys vex asked Yoship himself about living dead too on SHB media tour, they just simply don't care at all, DRK has to be the most poor and cheapest job ever designed not only on living dead bcs they say so and unlike the rest of the jobs we have to dealt with this Dev conduct.
Last edited by shao32; 10-11-2021 at 12:20 AM.
He's right though. They only care about JP players, from what I gathered. Somewhere on Reddit a person responded to how the JP playerbase really likes the 5.0 iteration of DRK. Wether they're right or not, it's very likely to be the case.The problem is not make our feedback get seen, they see it and know it that's for sure, the problem is actually make them move and do something about it in not a lazy/cheap way, but this is DRK the job they don't care to put more than 5 min of development since has been added.
Even Xenosys vex asked Yoship himself about living dead too on SHB media tour, they just simply don't care at all, DRK has to be the most poor and cheapest job ever designed not only on living dead bcs they say so and unlike the rest of the jobs we have to dealt with this Dev conduct.
They won't compromise with us. Yes it's cheap, boring, and everything in-between, but we should just accept things and move on. We did everything in our power and that's worth something. I have never seen this much love and dedication for any tank. It speaks volumes how amazing Dark Knight is in regards to lore, its own questline and its original playstyle in 3.0, if you have a job of this magnitude it's bound to change.
Living Dead can either be interpreted as symptom of something greater or just the fact the JP players aren't bothered by it too much. Whatever the case may be, shouting into empty air won't make them change things either.
No king rules forever.
oh I don't say he is wrong at all and probably as you say they just listen to JP players but at the same time I'm paying the same money a JP player do so I consider my opinion is should be considered equally as good independent of my nationality but I don't belive that's actually the case with the problem we have here.
I saw too those random comments that say current DRK is like a godsend job for the JP players on Reddit and I actually doubt they are true, mostly bcs on the JP forum they have show clear discomfort about the current design too about literally the same issues we have with the job, they even create a separate thread to ask for Delirium reforms, !a separate thread, on the JP forum!! And a well supported one, here it is:
http://https://forum.square-enix.com/ffxiv/threads/419903-%E3%83%96%E3%83%A9%E3%83%83%E3%83%89%E3%83%87%E3%83%AA%E3%83%AA%E3%82%A2%E3%83%A0%E4%B8%AD%E3%81%AE%E3%82%B9%E3%83%94%E3%83%A9%E3%83%BC%E9%80%A3%E6%89%93%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6%E6%94%B9%E5%96%84%E8%A6%81%E6%9C%9B
For anyone who don't understand JP they pretty much dislike Bloodspiller spam too and they asked to make the skill a 4 step combo in 1 button including animations like power slash and scourge.
Outside of that I saw them complain about Darkside gauge being useless, to little mp generation and we'll everything we exposed here, so I'm more in the field they have being stupidly stubborn against DRK players and I could argue they are mocking us with a certain name of certain new skill if is true is called like that but that's another discussion.
At the end of the day it's so annoying for me hear Yoship saying they listen to us and aim to fulfill our expectations and they don't even bother on archive a basic middle ground for DRK considering the total lack of cohesion on his kit is actually an universal complain.
Last edited by shao32; 10-11-2021 at 07:32 PM. Reason: Link broken and writing on phone sorry and to much consider ^^
And yet after all this feedback and criticisms we are stuck with this job and its rework. The point I was trying to make is our method is not working, clearly not.
These developers think they know what's best for us. There is enough feedback. But nobody to effectively turn that into something consistent and material. You know? Something that ends up working.
I posted this in another sub-forum but they just don't care about us because the numbers and bank they're making ask for nothing. They have no major gripes. If you're a developer go figure.
They are mocking us. Maybe they've seen the amount of feedback we've given and in return that's their response. Making our lives harder as DRK mains. We've got what we wanted but.. not in the way we expected.
This is going to sound crazy but what if they kept the top off part but we got something else besides invuln.
Maybe it resets TBN cd or it gives you a dmg buff or crazy lifesteal. That why it doesn't break the class lore but it gives you sort of D&D class theme to it. The dmg buff for instance would only trigger under Walking Dead status.
It gets some identity beyond unliked and might get used in certain ways. Now I know some people might complain DRKs or tanks shouldn't treat invulns as mitigations (or a buff in this case) but why not?
Deep, deep down it is another long cooldown. Just like cooldowns, if someone uses them badly its not because there's something wrong with the cooldown its because the player needs to learn how to use or play his job better.
Either way, eventually they will learn.
Last edited by Mekhana; 10-10-2021 at 01:48 PM.
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