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  1. #11
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,217
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, after disappointingly taking a look at EW skills for Sch, they very much gave Sch the bare minimum. I can only assume devs are letting Sage enjoy the limelight for release and a future rework for Sch will show up a patch or 2 later, cause good lord Sage skills are looking very nice with some fairy overtuned potency.
    (0)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Now.. I'm coming from a perspective that already is "fairy theme is whatever" lol.. So maybe I just don't "get it" (not saying it should be removed, it's just not a theme I'm visually interested in). Here though seeing a lot of the skills existing, changes made already, skills coming in the future, and this skill particularly too, I just don't feel they're very excited or always fairy like (the theme is there but seems, "here and there" and, again maybe I don't get it but visually and sometimes mechanically left for wanting, like the shields, especially excogitation can be really fun, but "moves a bit faster" and how it looks is a solid "sure I guess" out of my excitement lol).

    So wanting to put my third party outside perspective in, and also make it clear that's how I'm coming from, I feel the theme of scholar (mechanically and visually) is a bit inconsistent or maybe not entirely inconsistent but maybe underutilized / "not as cool as other jobs?" Not arguing for a massive rework either, just an observation. I have used Scholar, I get how it works so I'm not that third party (have played it, not simply a byproduct of level 80 Summoner), but I don't have a horse in the race either (it's not 'my job'). Doesn't cause me stress (the first world type lol), but the general "?... okay..." did catch my attention. Particularly over time, like an expansion ago I thought I needed to be quite smart to play the job, now it's less wild, and still I feel the theme and visuals don't wake me up in the morning lol (again, maybe that's simply becausae it's not my thing.. I'm not sure, but I do read a lot this general sense of slippage on mechanics that were enjoyed).

    Some random thoughts. The trickery pesky pixie vibe might be fun to hit on, like creates a fairy circle in a decent large area, applying fairy dust to all players in the area, skill changes- the first target you cast upon will cause you and your fairy to teleport to them. Your fairy is attached to this person and on each action they take a shield is added that the fairy and that target player shares, if the fairy shield runs out for the purpose of AOE mechanics only then you'll take damage as if your location was theirs (single target mechanics, raid wide, etc, still applies to you). Now for the remaining duration and charges you can teleport to other players marked by the fairy (fae) dust, shielding them, and NOT taking cone/splash like damage (because your aoe marker is split with the fairy, this means you can teleport to the tank and not worry about being cleaved in the face). Something like three charges (not counting the fairy marking mechanic), 10 or 15 seconds (again all single target mechanics, including markers, apply to you yourself, and you can cancel the whole thing by casting your fairy summon which will cause the fairy to instantly appear by you).

    You could take the current movement skill and add the above basic concept just as well though, like whoever you've hit with the fae dust (that now moves faster) you can also then recast the skill on that target to teleport to them.

    Because, it seems to me, Scholar players had liked being a bit offensive and movement aggressive, I'd also consider making some positional bias spells. Like art of war has the radius increased a little bit, but the potency nerfed a little, then another circle (smaller, concentric) is added which does additional damage- this means scholar can bias some of their damage and perhaps think a bit further ahead on who they ground pound. Similar concept might apply to a healing spell or two (though this would be based on who was hit first based on distance, rather than having to stomp on their head- to help making positioning more practical). Though of course a balance picked such that if you messed up your placement it's not ruined, it's just not most optimal (with the fae gate skill you could also do your bias movement next to tanks even).

    Could be a new mechanic to attach your fairy to a target in general, some skill that causes them to stick to that target (enemy or ally) increasing their cast radius / range while also applying new effects. One maybe being you can teleport to the fairy (almost akin to a mobile leyline ability). If the target is an enemy when you use energy drain your fairy will cause your dots on the target to increase in duration (regardless of energy drain target), if you attack attached enemy with a single target (not energy drain spell, broil or something) the fairy will glow purple and then stomp their little foot on the enemy head causing minor aoe damage and the dot to bane towards one or two nearby targets at same duration, the durations can stack (to add more time, though bias will exist to acquire new targets first). For allies maybe that target specifically gains movement speed after each heal spell you cast, enemies the allied target attacks gain minor splash damage on targets with your dot, damage you deal regenerates the potency on your shields slightly for the target (although I can imagine this also being a cool spell for sage lol, some sort of AoE dome and suddenly shield durations are increased and you regenerate them a bit). Some mechanic, perhaps simply a duration, that has you change targets- perhaps some second duration + an immunity to the player or enemy, such that you will go like "tank, out in the wild, enemy, out in the wild, black mage, out in the wild, tank, etc, etc". Also might be an opportunity to bring back the offensive vs defensive fairy appearance (which maybe like summoner you can also manually change).

    Since White Mage's holy wings were brought up, I certainly think a fairy mode could be cool. With maybe a summoner like scale option for those who want to be a fat fairy lol. By default it gives you fairy wings and makes you smaller / floaty. Increased movement speed, increased leeway on slide casting, reduced damage while moving, actions have a chance to grant a buff that can be used in place of aether stacks to cast free energy drains. Closest two nearby targets are focused by you as if you had attached them with your fairy, could perhaps combine this concept with dissipation (such the fairy goes away but the fairy vibe stays).

    Just some thoughts, please bring mountains of salt given this is coming from a non-strongly invested view lol. I always get the impression scholar players liked the more aggressive nature of early on while also skills that where a bit 'extra' (as in white mage just slapped stuff with flex tape meanwhile scholar was trying to play lego with their heals lol). So.. making scholar 'technical' I feel would be in the alley of what I see scholars trying to play like. Although looking at Sage I wonder if it didn't take some ownership of that desire, though leaving people who were trying to get that idea out of scholar with the funny option of either switching or continuing to look at other jobs and go "this is where I'd put my cool skills If I had them!".
    (1)
    Last edited by Shougun; 10-08-2021 at 03:38 AM.

  3. #13
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eloah View Post
    So while browsing some reddit posts and seeing all the wonderful SCH memes, I still cry at night, something dawned on me. Shouldn't a skill that boosts speed have been given to AST and not SCH? I mean think about it, what does a SCH have to do with speed, ASTs are the ones who manipulate time and such, shouldn't they have gotten that skill. It fits more with their theme.

    Have you ever seen a Stalker Tonberry run in Wanderer's Palace? Those giant slow-looking monsters can match your normal running speed without a sweat for that sweet stabbily stabby stab full of rancor.



    SCH is trained under a Tonberry. Go figure. Now let's see how to convince Selene/Eos/Seraph to wield a knife.
    (1)
    Last edited by Momo_Kozuki; 10-08-2021 at 03:08 AM.

  4. #14
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    Have you ever seen a Stalker Tonberry run in Wanderer's Palace? Those giant slow-looking monsters can match your normal running speed without a sweat for that sweet stabbily stabby stab full of rancor.



    SCH is trained under a Tonberry. Go figure. Now let's see how to convince Selene/Eos/Seraph to wield a knife.
    Now I wish they would embrace some Tonberry skills. I would love it if, as you deal damage you build a grudge gauge and the could unleash your Rancor.

    See there are so many things they could use/do but they keep floundering.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #15
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eloah View Post
    It does come through in the localization, the SCH quests specifically states this. They are military tacticians, and most of their outfits are Military uniforms as well.

    It was more a joke about how since AST has time themed skills, giving them a speed buff would make more sense.
    Is that so?
    I haven't played through it in awhile so I must have forgotten. Though I def remember it's Orater's Set~

    I was thinking about the localization of their moves. IIRC Succor is literally called "morale boost," and stuff like that (though most were from removed spells).

    I like your joke though~
    (0)

  6. #16
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ItMe View Post
    Is that so?
    I haven't played through it in awhile so I must have forgotten. Though I def remember it's Orater's Set~

    I was thinking about the localization of their moves. IIRC Succor is literally called "morale boost," and stuff like that (though most were from removed spells).

    I like your joke though~
    The skills still fit the theme in English:
    Adloquium is Latin for Encouragement
    Galvanize (the shield) means both to strengthen and encourage. (The shield in Japanese literally being called Encouragement.)
    Succor is to boost morale
    Broil comes from Embroil, as in to bring into conflict (hence it being an attack skill)
    Excogitation means to plan ahead
    Recitation is literally to speak
    And Deployment Tactics, Emergency Tactics, and Chain Strategem (Libra) literally use the terms tactics and strategy.

    And thanks. Bad jokes are my specialty, lol.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #17
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eloah View Post
    The skills still fit the theme in English:
    Adloquium is Latin for Encouragement
    Galvanize (the shield) means both to strengthen and encourage. (The shield in Japanese literally being called Encouragement.)
    Succor is to boost morale
    Broil comes from Embroil, as in to bring into conflict (hence it being an attack skill)
    Excogitation means to plan ahead
    Recitation is literally to speak
    And Deployment Tactics, Emergency Tactics, and Chain Strategem (Libra) literally use the terms tactics and strategy.

    And thanks. Bad jokes are my specialty, lol.
    Oh my Gooood!
    That's awesome!
    The Latin really threw me off but you're right, there's a lot more there than I realized~
    (1)

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