It is all just flavour. All the elemental attacks have 'deals X element of damage ' in their descriptions, even Dragoon has Elemental fire on Dragonfire Dive (I believe that and the elemental Ninjutsu are the only ones outside of casters).
It is all just flavour. All the elemental attacks have 'deals X element of damage ' in their descriptions, even Dragoon has Elemental fire on Dragonfire Dive (I believe that and the elemental Ninjutsu are the only ones outside of casters).




While I don't doubt that mechanically speaking within the game engine the elemental damage still exists and functions, I do doubt it'll ever be calculated to be different.
You're not going to start healing Ifrit with fire attacks like in 1.0 anymore, sadly.
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Elemental damage in an MMO with random parties is a terrible idea. You run the risk of having party members basically unable to participate. Imagine if fire damage healed Ifrit and you got into a party with two thaumaturges; it would take forever to whittle him down with Blizzard 1. Or, for that matter, getting black mages in a version of Shiva healed by ice attacks; they'd run out of mana and basically have to sit out big chunks of the fight. And then there's red mage, which uses all elements in their rotation.....
Extremely unlikely. It seems like every MMO that started with elemental damage/resistance mechanics eventually gave them up in favor of using a generic magical damage. Despite some players wanting more complexity in damage design, the majority want simplicity.



No with a but. They should create a caster job that revolves around the elemental wheel.
I only want more elemental damage stacking if it is for Eureka contents. That place is so perfect to flex your power.
The rest, no.
If you count their Masked Carnival's gimmick fight, sure. Not really feel anything different though. All GCD skills have similar potency and are pretty much just reskin of each other.
Elemental damage and the whole weakness/resistance/nullify/absorb mechanics with it cannot be a thing without an overhaul to most of the caster jobs in the game to give them access to most if not all of the elemental types that doesn't involve some kind of build up mechanic and every element having a consistent output potency.
I can't see it working, because unless it was fire or frost vulnerabilities black mage would literally become useless without a complete rehaul of the entire class. It would be like that for every other job as well and I for one don't like the sound of having to relearn basically an entire MMO.
From playing other MMOs like Ragnarok Online and WoW that do/did have element mechanics, I can say it was generally more restrictive then entertaining or intuitive; particularly in the latter case where you were gimped into nigh-uselessness against enemies that were randomly immune to whatever magic type you might be specialized into.
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