Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?
Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?
Yes I enjoyed it. And they have addressed it!
While I understand why they did it, when they removed skills from previous expansions it hurt me on the inside a little bit.
http://king.canadane.com
I ment to post this in general. Not tanks, IDK what happened.
You're telling me that THESE are the purned classes?!
I miss all my buttons, but mom said they'd be happier living on a farm in the country where they can put DoTs and debuffs on all the cows and sheep...
We used to have about this many skills at level 50. As new levels were added, they "had to" add new skills, so many old skills were removed and others were gained later.
Which is why low-level characters have extremely simplistic rotations nowadays.
They really ought to put the main and aoe combos into one button, there's not really a good reason not to other than it makes the combos all feel the same or something.
I rather combos stay as is, better to keep fingers busy instead of doing what people complain about a lot on forums, spamming one button ad nauseum, plus Yoshida has already addressed this and said it won't be happening, some time ago in an interview.
The one job I felt hurt the most when they purged a ton of skills was PLD.
I really miss Flash as it's a FF staple skill. And to remove it after nearly 7 years of using it. It was kind of like a gut punch when I saw they removed it.
Total eclipse and Prominence are great though. Level 70 paladin suffered from severe button bloat.
-Flash- removed
-Bulwark- removed
-Shield swipe- removed
-Tempered Will- Removed
-Savage Blade- Removed
-Sword Oath- Removed
Role actions I used:
-Foresight- Removed
-Awareness- Removed
-Convalescence- Removed
That's a whopping 9 skills that I flicked off my hotbars. Paladin for me just had....maybe...to many choices of mitigation looking back on it now. Paladin for me is damn near perfect.
Only things I would change are:
Make Clemency an Oath Spender
Shelltron Oath cost to 25
Take Cover off the Oath spender table, OR rework it to work like Closed Position, where you can gain oath for blocking through Cover. Or remove it and buff interventions duration or length.
To be honest, Flash would be right at home in the Blue Mage kit, where it truly belongs.
It is certainly a FF staple skill, but in most FF games is used by the enemies.
That said, having a blinding effect on holy circle for example would be nice. (not that we need more mitigation in dungeon, but just for flavor I guess)
I would rather they consolidate the combos and upgrade existing skills than add new buttons.
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