
Originally Posted by
Irenia
I've been thinking to myself for awhile about the monotony of healer gameplay as you and your group outskill content and I'm actually thinking that this might be a good idea.
High tier fights are often described as a dance, which I find slightly lacking as a metaphor. More accurate would be to call the fights musical performances where you dance, yes, but also play music. And your job is your instrument.
Using this metaphor, we can view the rotation as a song, lining up buff windows as harmonizing, and boss damage as more improvisational sections. As long as you do some combination of healing and mitigation, the song goes on. But outside of those sections, what are healers doing? What 'song' are they playing?
There have been arguments whether or not 1,2,3 is actually better than 1,1,1... and I think it is - I've levelled low level LNC during a time where some level ranges only had you spam a single button. It definitely feels worse than having even a single combo. But that is just a baseline rhythm - it won't do much in the end. For DPS and tanks, they are building up to the crescendo that is the burst phase... and perhaps healers should join them.
The burst phase need not be complicated - we aren't DPS after all, it just needs to break up the pattern for a good 12 seconds or so. But healers have a special consideration - they still need to heal. Perhaps preshielding before burst becomes a thing. Perhaps healing skills unique to burst windows appear. Whatever the case, no matter how a burst phase is achieved, this break from the base rhythm would be useful.
Now this is just some thoughts, so feel free to critique if this is just a brain fart. I'm just one hoping that monotony isn't inevitable.