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  1. #1
    Player
    Vaell's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Vaell Vesbian
    World
    Famfrit
    Main Class
    Scholar Lv 80

    Serious health concerns: motion sickness and vertigo in latest raids.

    I have returned to the game relatively recently and have begun catching up in the latest content. The nier raids, eden etc. In doing this i have encountered one very alarming thing: a sudden dramatic increase in environmental movement and excessive use of special effects. I never really experienced this in older content, so something in the latest stuff has crossed a line.

    Excessive movement in the sky boxes, random environmental movement in objects like factory fans, excessively large bosses with lots of moving parts. These are incredibly disorienting, especially to those of us more susceptible to motion sickness. This makes these encounters not only unfun, but a health risk. It may even induce vomiting in some people or cause them to lose their balance when rising from their seats.

    Adding something to accessibility options to freeze skybox and environmental animations would go a long way into lessening things like this. And i would encourage the devs to take a second look at the animations of large bosses to lessen any possible effect it may have on those of us with motion sickness.
    (20)

  2. #2
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I expect this to end well. I support more accessibility options so +1.
    (2)

  3. #3
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    As I am sure you are aware there are many things that a person prone to motion sickness can do to minimise the effects. However asking games designers to code in two versions of content so that one is less intense in terms of movement on screen is not really achievable unless additional time and money is spent on the development. It may just be that for the goodness of your health you should avoid that content or adjust your graphics settings, distance from screen, time in front of screen etc.
    (21)

  4. #4
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Hello,

    I sympathize with your desire to have certain things changed to make it easier for people with certain health issues to handle. I recently discovered that the FATE "Leap of Faith" caused my fear of heights/falling to go into overdrive. I had a minor panic attack for fear of falling in a video game...a freaking video game, of all things. Unfortunately, as much as I'd love to have the MGP it rewards, I've had to stop doing it. Sadly, given that people like you and I are in the great minority of players, we have to accept that there will be certain things we won't be able to participate in as it's not practical to ask the development team to change things for the few.
    (12)

  5. #5
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    I must admit Illmaeran, that I am always impressed with your ability to add nothing of worth at all - whilst somehow penning an essay. It's almost a talent.

    Vaell, having a feature that makes things easier for your issue client side seems like a practical solution. That way it both helps alleviate your issue, whilst being respectful of those who feel differently about it's function/display. Seems like a compromise for both parties and something that shouldn't in theory be difficult to apply. General local settings do take development time but visual filters aren't anything thats overly technically demanding. This is likely the wrong place for suggestions though (the forums here are, perhaps often justifiably, ignored). Try reddit with tags.
    (3)

  6. #6
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Trying to limit motion sickness can hamper the creativity of the devs. In WoW there were several amazing boss fights that caused some people to say they got motion sick but wouldn't have been nearly as awesome had they not done those fights that way (the conveyor belt fight in Blackrock foundry, Operator Thogar where you fight in the middle of train tracks dodging trains coming left and right, that fight ontop of a moving train in WoD, that fight ontop of a ship caught in a humongous storm in Legion). After the ship dungeon, they said they wouldn't do anything that would give people motion sickness and then we never got awesome fights like those again.
    (1)
    Last edited by MoofiaBossVal; 10-04-2021 at 11:47 PM.

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,805
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The content that causes it isn't the same for everyone. For a lot of people I think the only content that caused it was the nier raids.

    I am sure that settings for particle effects can be added but this could cause you to have an advantage if it's part of a mechanic such as fog. The normal animations of enemies could be frozen but real movement (not just animated movement) would probably be difficult and would make some mechanics impossible to work out.
    (1)

  8. #8
    Player
    Vaell's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Vaell Vesbian
    World
    Famfrit
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jeeqbit View Post
    The content that causes it isn't the same for everyone. For a lot of people I think the only content that caused it was the nier raids.

    I am sure that settings for particle effects can be added but this could cause you to have an advantage if it's part of a mechanic such as fog. The normal animations of enemies could be frozen but real movement (not just animated movement) would probably be difficult and would make some mechanics impossible to work out.
    I'm not talking about mechanics. Think eden eternity, but all the random floating runes on the skybox and the random spinny circles on the player platform not moving. It would have no effect whatsoever on mechanical difficulty but would help a great deal with letting us look at it without being disorienting.
    (5)

  9. #9
    Player
    Nishira's Avatar
    Join Date
    Jul 2021
    Posts
    144
    Character
    Ninuriel Elonir
    World
    Phoenix
    Main Class
    Conjurer Lv 68
    There are no settings for it? From what I vaguely remember in WoW they would keep it in mind and either tweak the effects or make sure settings would help with it, I always felt they were pretty good with it there. It’d be surprising to me if it’s not something that is considered seriously here. I do understand what you mean, I’ve regularly experienced it in games too and if there was no way around it, I’d avoid the content but sometimes that just really sucks as a solution. Still better than being nauseous and dizzy for hours after tho hehe.
    (0)

  10. #10
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Options to shut off more of the glow effects and such would go a long way to help me, tbh. Nier didn't give me any issues, but E6 (Furor) made me feel more sick than any other game I've ever played purely because of the wild spinning of the room in the final phase. I had to angle my camera straight down and zoom in on the ground to even get through the fight. Bright obnoxious colors + really fast spinny movements = bad time for me lmao. It's one fight I'm sure I'll never clear on savage thanks to that. Not without getting carried anyway :P

    Idk how much that kind of setting would help in raids like Nier, but I mean. I'm not opposed to more/different accessibility options.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

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