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  1. #241
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    414
    Character
    Calamity J'aina
    World
    Marilith
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    Funny when people describe normal pulls as "speedrunning" when speedrunning is 1 tank and 3 dps (or just 4 blue mages).
    Funny when people describe 'speedrunning' as 1 tank and 3 dps when speedrunning is 1 ninja.

    NIN speedrun
    (0)

  2. #242
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enjuden View Post
    As an older gamer, why do you want to waste time instead of do things efficiently? Do you want to hold people back from doing other things on purpose? Do you want to spend more of your limited time doing content that can be done quickly by moving forward with the group that goes quickly, where you could use your gap closers instead of sprint on cooldown? (at least as Thaumaturge, your mileage may vary here)
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    (13)

  3. #243
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,818
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ronduwil View Post
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    Hard disagree. Setting aside some time in our lives to do a task/activity that we enjoy is -not- a waste. On the contrary, it's healthy.
    (18)

  4. #244
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Hard disagree. Setting aside some time in our lives to do a task/activity that we enjoy is -not- a waste. On the contrary, it's healthy.
    he got a point is a game , a time waster. wanting to be good is ok but expect people to do the most extra by not even asking them is stupid.
    (4)

  5. #245
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ronduwil View Post
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    Bravo. It's similar to the same reason I bought a PS5 and repurchased the entire game. Since the global health crisis I work from home 99% of the time and I just don't enjoy gaming anymore in the same room and screen where I stare at spreadsheets and code all day with m/kb.
    (4)

  6. #246
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Hard disagree. Setting aside some time in our lives to do a task/activity that we enjoy is -not- a waste. On the contrary, it's healthy.
    "That we enjoy," is the key. YoshiP and I are in agreement on this. Neither of us enjoy games that are all based off efficiency: https://youtu.be/e_i6mjiGerU?t=313
    (9)

  7. #247
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,818
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ronduwil View Post
    "That we enjoy," is the key. YoshiP and I are in agreement on this. Neither of us enjoy games that are all based off efficiency: https://youtu.be/e_i6mjiGerU?t=313
    Unfortunately by the nature of DF's matchmaking system, none of us has power over who we will get matched with. All sorts of players use DFs. In the end the power goes to the majority at the moment. The minority are given tools to use PF or even squadron/trust. Partying up with friends also works. If one doesn't enjoy something then they shouldn't try to force themselves to.

    That link really serves nothing to this discussion. Because guess what? Devs don't play the game. It is WE who played the game. It doesn't matter what they are agreeing or disagreeing to; they make the game for us to play, not the dev themselves. Reality still stands: majority wins, for better or worse.
    (9)
    Last edited by Rein_eon_Osborne; 10-08-2021 at 02:30 AM.

  8. #248
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Ronduwil View Post
    "That we enjoy," is the key. YoshiP and I are in agreement on this. Neither of us enjoy games that are all based off efficiency: https://youtu.be/e_i6mjiGerU?t=313
    If you could accept the fact that players have been pulling wall to wall since 2013 and stop resorting to "bUt YoShI-p SaId so" every time someone disagrees with your abysmal takes, that would be great.

    Yoshida also once said that healers shouldn't feel the need to DPS, yet the community at large expects healers to do damage. Unless the devs were to drastically reduce the amount of downtime healers have, which they absolutely won't, healers will continue to be expected to do some damage. So unless the devs make trash hit harder and actually pose a threat, or limit pulls to 1 set of mobs at a time, the community will continue to pull as many mobs as they can get away with. And no amount of bellyaching is going to change that.

    You want slow, methodical runs? Start a party finder.
    (10)

  9. #249
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ronduwil View Post
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    You're 100% correct but the dungeon system, and a lot of core elements in XIV's design and changes, are tailor made for people like the person you quoted.
    I don't know what goes through those people's heads. They complain that they don't want to waste time in duties, but they also defend the dungeon design, which they, themselves, KNOW is so downright dull and boring ends up feeling like nothing but chores after you get past flashy setpieces for the first time. Same people will also vouch for the way jobs are designed while also hating spending time playing those jobs outside high end content.
    If you hate doing the content, the content isn't good. That's a fact.
    (2)

  10. #250
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ronduwil View Post
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    You got so many bad takes it's difficult to know where to begin, but guess I'll start here. Now I wonder what could possibly be the incentive for max level players to queue for dungeons via roulettes in the first place? Would be weird if there was a resource that was only awarded at the completion of the dungeon that would incentivize getting through the content quicker so they could move on to the next activity that rewards that resource.

    You know what would be even weirder, if there was a 2nd resource that was always rewarded just for queue'ing Adventurer in Need in some roulettes. Like wouldn't that be weird, if someone had piece of gear and they were like "I'd really like to make this gear a little bit better by slotting something into it... but it only has a 10% success rate... so maybe I should have about 20 of that thing before even trying... and they cost 50k each on MB right now so that's out of my price range... oh I could just queue for leveling 10 times back to back though..." That be so weird if there were systems baked into the game that gave ppl an incentive to run content faster to get to their ultimate goal.

    Now whether that design philosophy is good or bad, that's up for debate, but to act like "why could anyone possibly want to get through a dungeon quicker" is absolute bad faith. This is why you will always see me 110% advocating for the expansions of squadrons/Trusts into more dungeon and normal trial content. So the ppl that actually have accessibility issues can move at their own pace, and the ppl that with power trip "power fantasies" that need every piece of content they run to be the most important content ever when they're running ARR content in 2022 can piggyback on that system. I'll even support fill-in parties with Squadrons and Trusts for the duos and trios that absolutely can't stand having partial randoms.

    Quote Originally Posted by SamsaraTrickstar View Post
    lets see, lets take the last 3 dungeons. all of them have at last one boss that you need to know thing for. if you dont most likely you get killed. but when people rush there no time to tell the new player what to do and what no, then its a wipe or and over all longer run as one of the dps is dead half of the time. but telling them what to do take 1 min max.
    I don't advocate for stopping to breakdown mechanics before every single boss either. Two reasons. One, players that are okay with a semi-blind runs exist. They're confident they can figure it out on their own, so they just queue and run with the party as is. Two, if you wanted a breakdown of mechanics you could ask... However my snarky reply most of the time will be "Dodge AoE, don't die" BECAUSE if you wanted a complete guide to mechanics you could have looked that up beforehand... We're playing an online game... I know you have the internet. The only exception I make to this are week1 runs and most ARR 50 dungeons, since later dungeons bosses mechanics have adopted the design of showing players each mechanic separately, then stacking them together as the fight goes on. They do a much better job of teaching the mechanics on the fly, as opposed to ARR 50 dungeons where there are a lot of mechanics that are just... "No! Wipe! Try again!"
    (10)

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