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  1. #221
    Player
    Nishira's Avatar
    Join Date
    Jul 2021
    Posts
    144
    Character
    Ninuriel Elonir
    World
    Phoenix
    Main Class
    Conjurer Lv 68
    Xaruko never claimed he wanted to pull one add at a time while rp walking through the instance. He even cleared up later that he obviously tries to keep up a good pace. The effective difference between a good pace and breakneck speed is not big or it would simply mean you can’t clear a dungeon in 15-20 min (depending on cinematics) without resorting to rushing, and my own experiences have shown that that is perfectly possible without doing w2w, sprint on cd.

    It’s not as black and white as it seems to be here on the forums. It’s not either you race through, or you take 40 min, and therefore you have to rush through. It’s amusing to me in a way, having played EQ a long time ago where you’d group up for an hour or 8 in an instance to get some xp. These days two minutes extra is a big deal. I’m afraid, to me, those two minutes are rather relative and I’ll not judge a group on that. Or myself.
    (6)

  2. #222
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Horrid mindset. A good dps is far more valuable (and more rare) than a tank or healer.

    If they're bad though, kick away.
    A good DPS knows their place and doesn't require babysitting but it is never more valuable than a healer unless you are playing content that can be survived without one. Healers have the capacity to prevent inescapable death. A good DPS unless they are RDM can't survive any raid even if they did all mechanics correctly because raid-wide AoE-s exist. A Red mage that constantly uses GCD to heal only themselves might as well be doing less damage than a healer that is spamming nuke and using oGCD to heal party-wide, so even Vercure spamming RDM-s are not more valuable than a healer.

    The same goes for tanks. They are more valuable than DPS. Whether you like it or not, the value that a Tank brings to the raid is much more than that of a 5th or 6th DPS. Swaps are not common in normal raids so usually only the MT is actively contributing to the raid's overall damage. If the boss is targeting a DPS, the healers would have to be healing a lot more on GCD instead of using their nukes which results in overall damage loss for the whole raid. Tankbusters can often lead to instant death if the DPS is not on full HP with shields applied. The boss can at any time start targeting the healer and possibly begin to interrupt their GCD casts with its basic attacks making them miserable while the DPS can't do anything about it.
    (0)

  3. #223
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nishira View Post
    At the start it’s never a prob, people are chill and courteous usually But the bit at the end does my head in, I want to appreciate you! When I finally make it out of my cutscene, people (understandably) have poofed lol.
    Well, correct me if I'm wrong but usually there is only a short death scene of the final boss that I personally skip most of the time and the real cut scene starts after you hit the leave dungeon glow. But I'm sure some dungeons get the extended cut scene started right after you kill the boss then I understand if people leave but when we are talking about a 3-5sec death scene and then your free to move around again I'm sure people can wait just for that to receive a nice reward in form of the gratitude of someone you just did meet for maybe the last time or if your lucky you will meet him or her in the far, far future.
    (0)

  4. #224
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aron73 View Post
    Well, correct me if I'm wrong but usually there is only a short death scene of the final boss that I personally skip most of the time and the real cut scene starts after you hit the leave dungeon glow. But I'm sure some dungeons get the extended cut scene started right after you kill the boss then I understand if people leave but when we are talking about a 3-5sec death scene and then your free to move around again I'm sure people can wait just for that to receive a nice reward in form of the gratitude of someone you just did meet for maybe the last time or if your lucky you will meet him or her in the far, far future.
    It depends. In the dungeon "The Thousand Maws of Toto-Rak" when someone enters the area of the endboss the cutscene is ~3 minutes long if you make the MSQ here.

    Cheers
    (2)

  5. #225
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    if you lvl a dps then dungeons are the last thing you want to do for the more fast way. adn for the love of god not doing wall to wall may add 1 min to the run. -_-
    I'd like to know if you're experiencing time in a different rate than the rest of us, because on the timers it's simply evident it's nowhere near just '1 min'. If what you're actually trying to say is "Not doing wall to wall won't make the run necessarily too long." then saying "add 1 min to the run" is not a good sentence to convey that.

    Let's break it down, roughly.
    [First Wall Pull] > [Second Wall Pull] > [Boss]
    First wall pull generally takes about 30s to 50s to mow down. The ones like Matoya's Relict can be even shorter! This assumes everybody are performing their rotation decently, including DPSing healer, and good use of toolkits. Subsequent wall pull before next boss will take -just slightly longer- because there are probably some offensive toolkits are on cooldown. By the time the group reaches the boss most if not all tools should be off cooldown. Boss generally take about 2-4m depending on the encounter.

    Now, what if the party decides to do smaller pull?
    [First small pull] > [Second small pull] > [Third small pull] > [Fourth small pull] > [Boss]
    Again, with the same group of players. First small pull? No sweat. But now they have to do this cycle of "Faster pull > Slower pull" one extra time because for whatever reason they want a smaller pull. And don't forget travel time may also be counted here. The group stops to kill the mob four times instead of just twice.

    And it doesn't stop there. We still have another factor that determine how fast a run will go: the players. Yes, it's us. You, me, they, whoever's in the party.

    You get a healer that refuse to DPS? Add more time spent there. (A dpsing healer or a good tank can dish roughly about two-third of 1 decent DPS' output.)
    You get a dps that just do single target attacks? Add more time spent there.
    You get a freestyle player that just presses whatever button they want? Add even more time spent there!
    You get a player that pretends to be present but is actually just auto attacking stuffs? Add mo-- oh wait. Just vote dismiss them and carry on with only 3 players manpower while waiting for a replacement.... yep, more time spent!
    (6)

  6. #226
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Xaruko_Nexume View Post
    and maybe some of you are fine with that. Maybe this is an unpopular opinion but it is my opinion and my feedback even though there is an infinitesimally small chance it will affect anything or anyone, besides getting my flamed.

    "Gogogo" really sucks, especially for new players. Im to the point now of getting dungeons that I don't recognize or remember, that I have evidently already done. I struggle to keep up, I use sprint on cooldown just to keep up, healers pulling, DPS pulling, never time to watch cut scenes or even look at loot. I hate it. I hate the go go go mentality of this and other MMO's. It is destroying my love for a beautiful game that I have otherwise fallen in love with.

    Im sorry some of you have been doing these dungeons for years and could do them with your eyes closed and get physically ill at the sight of them. But there is an unprecedented number of new players to the game right now and you should be a little more patient. It is not fun, very frustrating and again, I know I may be in the minority, but I can't be the only one.

    Im not sure what the solution is or who to blame but I wanted to give my feedback.
    Blame Square Enix. Single-pulling in this game is so braindead that it puts you to sleep, so everyone wants to clear content as fast as possible with gogogo.
    (2)

  7. #227
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    thing is if some one is new let them have the fun of the first time, don't rush them and force them in to what ever they don't wan to do just because you are bored .
    after this the community at large dears to claim they are a nice helping one . lol but remember tank, don't dear say the dps are doing badly or its ban for you.
    (2)

  8. #228
    Player
    Kyu-Momo's Avatar
    Join Date
    Aug 2015
    Posts
    144
    Character
    Chime Ex
    World
    Malboro
    Main Class
    Machinist Lv 90
    The speedrunner mentality can be really irritating. Especially when newcomers ask for boss tips and the idiot tank won't even wait for me to finish typing them.
    It's really not that hard to slow down a bit when there a newcomers. ffs
    (8)

  9. #229
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    Gogogo mentality is a BIG problem of this game. most of the time it looks as if people HATE the dungeons they are "FORCED" to do. but there other metods to get tomes just may not be a s fast. so why people that don't wan to do the dungeons fucking over the one that are.
    there need to be 2 separated roulettes. veteran one where its a bannebae offence to not pull wall to wall. and a new players one where its a bannebae offence to force a wall to wall pull. the veteran one will give half the tomes and the new player give the normal one. its so new players have a way to do dungeons.
    this need to fix the problem.
    That is actually a great idea. It could be implimented with an option to just click that it is your first time doing the dungeon, or willing to queue with those who are there for their first time.
    (0)

  10. #230
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HappyHubris View Post
    Blame Square Enix. Single-pulling in this game is so braindead that it puts you to sleep, so everyone wants to clear content as fast as possible with gogogo.
    Not braindead to newbies /shrug

    I can tell you to be mindful of players that maybe haven't played this game for thousands of hours, but then people will say "but THOSE players need to be mindful of ME!" and we wouldn't get anywhere.

    People who have memorized every nuance and intricacy tend to forget how complex some things are to newcomers, and don't have any patience or sympathy for those who aren't as confident in their abilities as they are.
    (9)

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