When it comes to dungeons there is not much to know, even in new ones. You basically just round up all the mobs and hold em as the dps do their thing. There are seldom any mechanics to worry about in a standard pull and idk why ppl think there is. They have dumbed the standard dungeon down so much that all you need to know is your basic rotation, you don't need to actually know mechanics til the boss.

This just makes me super confused. You are going to be hitting the same buttons, doing the same rotations, stepping out of the same aoe puddles with 3 mobs as you do with 6 or 9. It's been like this since the early 2k in mmos, where just rounding up mobs and burning them down was the best way to level.

I am just failing to see why this is so complicated that ppl get upset and refuse to do it or think its somehow ruining their experience. I get it if you are leaving behind ppl watching a cs, that is experience ruining for sure, but rounding up a slightly larger pack does nothing and is no more complicated than rounding up a small one. Knowing your job is leaps and bounds more important than knowing the dungeon at this point and if you just tell your party you are new and don't know or remember boss mechs they are usually going to be much more understanding if you mess up.

Honestly, if you do not have the confidence as a tank to pull 9 mobs instead of 3 and refuse to better yourself you are going to have a very bad time in virtually anything else in the game and should maybe reconsider tanking in general cause it doesn't sound like the right job for you. Is that harsh? Perhaps. But sometimes you need to face reality.