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  1. #31
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Flipityflu View Post
    Why?

    First off, how many times are you hitting level 16 for this to be an issue?
    Second, those dungeons are easy as it is...why does it need to be easier? You do realize they are tuned to not need AOE right?
    First, because LDR will throw you into sub 50 content more often than not because that is where most of the playerbase is. So I am running low level dungeons a lot because levelling roulette is the best source of experience in the game that I enjoy doing and in Endwalker I will be running it daily until I have every job to 90. And I would fucking love it if I don't spend every single sub-level 38 dungeon on ninja bored out of my mind, for instance.

    Second, yeah, they are easy, so I would like to be able to clear them faster when they come up. I would also like having more buttons to push at low levels in general.

    Third, once I do have every job at level 90, I will still commonly do levelling roulette because it's the most asked for thing in my free company. I also like to help sprouts with their dungeons. It would be really fucking cool if, when that happens, I could do it as whatever job I wanted to and not as a dancer. Could I go as another dps? I could, but why would I? I put out 2-3 times the dps of any other job except for mch and maybe bard, dnc has the most fun kit at that level range, and it literally cuts my run time in said dungeon by several minutes. It's s t u p i d how much better ranged physical are than every other dps jobs prior to level 50 and really, prior to level 60. Only other one that vaguely hangs is rdm
    (3)

  2. #32
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Flipityflu View Post
    Why?

    First off, how many times are you hitting level 16 for this to be an issue?
    Second, those dungeons are easy as it is...why does it need to be easier? You do realize they are tuned to not need AOE right?

    First, there are things called as Leveling Roulette and Mentor Roulette. The suggestion are made for pre-30 dungeons for players, new and old, to tackle them less annoyingly when playing melee classes.



    Second, having AoE doesn't miraculously make things a lot easier. It just makes your dungeon time feel more productive. Wall-to-wall pull in ARR dungeons are highly discouraged due to synced players don't usually use their tools good enough/lack of good toolkit to survive a wall-to-wall. Safe bets are usually a group of two and pull in patrols while at it.



    Third, what sounds less boring: have an AoE to see numbers pop on multi-monsters, the change to single-target rotation for boss fight vs only use the same single-target rotation for the entire of your 15 minutes of synced run.
    (6)

  3. #33
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flipityflu View Post
    Why?

    First off, how many times are you hitting level 16 for this to be an issue?
    Second, those dungeons are easy as it is...why does it need to be easier? You do realize they are tuned to not need AOE right?
    Indeed. Enemies have low HP pools in those early dungeons, but still pose a significant threat the longer they are active. In the early levels, due to lack of tools to endure sustained damage from large packs of mobs; it is more ideal, and easier to mitigate damage by pulling fewer enemies and cutting them down one by one. They could give melee an AoE skill early on, but it would be sub optimal for duty completion.
    (1)

  4. #34
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    Indeed. Enemies have low HP pools in those early dungeons, but still pose a significant threat the longer they are active. In the early levels, due to lack of tools to endure sustained damage from large packs of mobs; it is more ideal, and easier to mitigate damage by pulling fewer enemies and cutting them down one by one. They could give melee an AoE skill early on, but it would be sub optimal for duty completion.
    One cure or similar spell heals like 75% of the hp of a tank. Its not very taxing for the healers which also dont get an aoe until very late. They pose a very insignificant threat especially over long term.
    (1)

  5. #35
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    Low levels and dungeons are boring for new players and boring to get in roulette.

    Here is what I think:
    Give all the tanks their gap closer at 15 (And remove the rage requirement for Warrior) and a /good/ dmg mitigation. DRK shouldn't feel like weak crap until 70+
    Give all healers a hot at 15
    Give all DPS one AoE at 15 and an oGCD ability.

    This gives new players a few more (but not so many that they get overwhelmed) abilities to learn and use. It makes lower-level dungeons /slightly/ more interesting but nothing to the point of giving people their full kit. The problem with a lot of dungeons lower than 50 is that you feel like you only have half a class. -Which you kind of do but it would be good to have a few fun/"core" abilities.
    (2)

  6. #36
    Player
    Kyu-Momo's Avatar
    Join Date
    Aug 2015
    Posts
    144
    Character
    Chime Ex
    World
    Malboro
    Main Class
    Machinist Lv 90
    Yes. It'd be a nice quality of life change. It's kind of ridiculous that they get it so late.
    (3)

  7. #37
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I wouldn't be against a rework of how synchronizing works.
    I guess all level 50 and below dungeons could let you have your level 50 kit if you are synching down. And then they would just have to make sur that level 50 kits are fine for every job. This could apply to every expansion too, it would always do a better job to teach you your class, or keep you less bored during an unlucky roulette.

    Sure, a level 16 would do around the same amount of damage with 3 spells than a level 50+ synched down with a fuller kit, but I'm sure it wouldn't bother anyone. This is just for dungeons anyway.
    (0)

  8. #38
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Naw, everyone having aoes trivializes mobs pulls. Like just remove 95% of aoe skills.
    So instead we're just removing any relevance tanks or healers have in dungeons cause they sure as hell aren't tanking or healing in baby pulls.

    Quote Originally Posted by AutoWhit View Post
    I don't think it's needed. It teaches you at that level to pay attention to enmity levels.
    No it doesn't. Mobs at these levels are so laughably weak DPS players can tank them without much thought. Dancer utterly annihilates everything, making the supposed "support job" better than every single melee by a massive margin. It's downright silly. Furthermore, there is nothing to teach about enmity. Does your tank have stance on? Unless they're AFK, they have aggro. It's that easy.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #39
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Flipityflu View Post
    Why?

    First off, how many times are you hitting level 16 for this to be an issue?
    Second, those dungeons are easy as it is...why does it need to be easier? You do realize they are tuned to not need AOE right?
    I don't play melee DD. I play tank. And I always sigh when I get paired with 2 melee DDs in a low level dungeon because now it's single pull time. Which makes the dungeon actually easier, because I don't need to pull properly, use any mitigation and the healer has nothing to do either. But it is boring.
    (4)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  10. #40
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Low levels need a rework in general. Pre-50 is excruciatingly boring for most jobs due to having so little to actually do.
    (5)

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