So some friends and I came up with an interesting idea while dungeon grinding a bit tonight and thought it might be worth a post and discussion.

I think most can agree that grinding the same dungeon over and over untill you hit your next highest level dungeon can be a bit bland. Personally I think getting a bit of variety in the dungeons you run can make the process a bit better, but who\\\\'s going to do that after they already recieve their roulette bonuses for the day? This is where the idea comes in.

What if leveling roulette always rewarded a set percentage of a job level no matter what dungeon you get? This would be set at a compairable amount of xp as running your highest available dungeon. This not only solves the problem above, but also keeps more people in leveling roulette past getting their XP bonus for the day.

The reason I only mention this for leveling roulette is although it would be cool to have this for every dungeon, that would cause people to then only spam the quickest dungeons. If this only applies to leveling roulette, this problem wouldn\\\\'t exist. You could however apply this idea to some of the other roulettes maybe, but it wouldn\\\\'t really work for all... Like normal raid roulette for example or trials, which are quite a bit faster than dungeons.... But It could work for 50/60/70 or even alliance raid roulette.

I think this would be a cool change to see come to ff14. Let me know what you all think!