It's too good to be true if it's instance housing. That means I'm gonna have 2 houses...
It's too good to be true if it's instance housing. That means I'm gonna have 2 houses...
What I hope: instanced housing Harvest Moon/Animal Crossing.
What I expect: Diadem replacement with Doma Restoration/Fairy Beast Tribe “improve the thing” elements; a way to speed-level Miner/Botanist.
The only way I can see it being related to the housing feature is by allowing us to place outdoor furnishing on the island.
I love how the two things you mention are pretty much the only things not in that cluttered concept art. LOL
As for my guess. If Apartments are the Yin I picture this as the Yang. Outdoor gardening and Chocobo stables with perhaps a little bit more? I can't see how you can 'breed' minions when ALL of them are listed as constructs in their descriptions.
I'm keeping my expectations low as I'm sure it won't be what i hope for.
An instanced personal island with some gardening, gathering and crafting related stuff. A nice looking place, maybe with some ways to customize it, we can relax on. Maybe even invite friends. Basically an island, instanced version of housing.
Unfortunately I expect another Doma Enclave rebuilding kind of area, which i will forget it exists once it's finished.
Sounds a lot like the pore attempt of player housing in WoW. Let's hope Square does a better job than Blizzard did
Everyones hoping for instanced housing, when they haven't ever mentioned housing (or anything, really).
So my expectation is that it won't have any sort of housing attribute.
http://king.canadane.com
Doubt it'll have anything to do with housing, at least initially, though I think they could incorporate some lite features and it would be nice. For example linking your apartment or maybe room to a door (so you can teleport to your inn, or epic if you could just walk into the room with no loading screen.. that'd be really cool). Maybe a few slots to place whatever objects you want, outdoor and indoor (here's 20 slots, have fun! lol).
I think they can absolutely get a homely / base vibe, similar to a homestead in Assassins Creed like setting - and that may give some players a housing like sense (but that sense will not be suitable for some people as a compromise, would work for some not for others).
Personally I do hope the area has a lot of potential progression, and ideally tangibly value-able progression (not just like "you open a mine, which does almost nothing for you"). Particularly at least a few buildings, not thinking super industrial (farm / homestead focused), like a cabin, windmill, etc. There are some cool ideas to take from Garrisons which I think is part of the inspiration of the content, but hopefully they also note the major issues that content had and avoid those. (They of course mentioned the harvest moon like games).
Hopefully the content does well, lands well, and wont be something that'll be temporarily important / and later abandoned. Could be a fun content to continue to get updates for, and particularly as you progress through the story, like if you could get the last zone in ShB like theme'd area or something (ability to makeover your island, things like that). If they use nodes and like memory concepts you can still have some fairly powerful customizations while minimizing the total memory cost compared to actual housing systems.
If it does well I can imagine a hamlet like system for FC that uses similar concepts but in a more industrial / town and group oriented focus, like a doman enclave (but more in-depth and long term project) for your FC.
Last edited by Shougun; 10-06-2021 at 02:49 AM.
We're no longer going to be the Warrior of Light, we're going to be the Farmer of Light, producing food for the war-torn lands having food shortages.![]()
That is a legit thing for a hero to do. The war is over, but the people are starving, so the WoL picks up farming tools.
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