Quote Originally Posted by Liam_Harper View Post
Am I reading this correctly... Healers are fine, it's our fault for not playing them badly?

Also I'll never understand the obsession with removing oGCDs. They're still buttons you have to press. All you do by removing them is slowing down the gameplay and instead of (example) alternating between Star, CU, CO and Horoscope for raidwides, we just press AspHelios every time damage happens, and continue spamming 1.
They're not broken if that's what being insinuated here. I can get behind arguments that talk about healing becoming less and less engaging as they progress through content. Players get stronger and learn mechs, and as they do, the need for heals decreases. This is what leads to the less than stellar healer DPS rotation - if you can even call it that.

When arguments start to take the direction of healers shouldn't be standing around doing nothing, and pining for the return of 3.x gameplay is when I hop off of the ship. I say that because it is actually really rare to encounter a healer standing around doing nothing but healing, and even less so in high-end content; and as for 3.x gameplay, it needs to be let go. It's not returning.

Does this mean that healers have to stick to such a simple rotation? I don't necessarily think it does, but I also think just giving us more DPS buttons to push is just going to split up the potency of our ST and AoE between all skills given. You won't be causing more damage, just have more ways to screw it up. I feel that the way to make healing interesting is through interactive job gauges, and reward the healer with offensive abilities when they do things correctly.

I think we should be looking forward, not backwards.