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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aword3213 View Post
    Why not balance the game so that every dungeon would require a DPS with healing abilities? Maybe let one more DPS join and add a few basic healing spells. And give healers more attack powers. If you're making all classes feel the same, might as well fix this mess by making all roles feel the same. At least this way healer wouldn't be so pressured with "healing right" and you would eliminate awkward situations of loss when healer goes down in a dungeon.
    That one seems an outlier. What correlative exists between those asking for more engaging healer play and that we move away from the trinity system is located almost solely along the lines of favoring job identity and de-limiting kits as useful to job themes as opposed to building each role's jobs off of, before and above all else, basic role templates.

    Like asking to deal higher damage as healer, to be able to outdps a true damage dealer if performed optimally.
    Are you sure you weren't confusing snippish sarcasm with an actual suggestion? I've yet to see this asked in good faith unless "a damage dealer" was meant to include also the typical range in player skill -- whereby, sure, a healer 100% pro-ing their play and spending not a bit of uptime or shared resource on healing could put out more than an underperforming damage-dealer.

    make shields stack so we can take busters when tank died.
    Here, too, I'd be wary of possibly confusing questions of role or larger paradigms with questions of balance. Most often one sees suggestions of shield-stacking, it's by corollary to discussion of HoTs being able to stack (pointing out an apparent imbalance in feature, available play, and capacity)...
    (3)
    Last edited by Shurrikhan; 10-05-2021 at 08:33 AM.

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