Ok obviously I don't feel entitled to someone "selling me" on the last three jobs I can't seem to cram into my character concept, but if some of my misgivings are based on my admitted ignorance as to how the jobs feel or play, I'm more than willing to be convinced if enthusiasts have points to make that I hadn't considered.
So yeah, I was an altoholic in WoW (roll many characters to play as many classes/specs as possible), and that's definitely bleeding over into my new home in FFXIV... but even though I built a character who conceptually can try most jobs at least enough to truly "experience" them, there are barriers staying my hand in trying three final outliers. I'm very interested in both Endwalker jobs so that won't be a problem, but... let's get into it.
1) Black Mage. I’d love to try this job, but everything I’ve seen about how XIV does fight mechanics makes a “big windup casting time” DPS job look unfun. The fun for me in this sort of concept is standing still and teeing off with big nukes. There doesn’t appear to be room for that in this game where every mechanic applies to pretty much everyone. It's such an inverse from WoW too where melee suffers from many mechanics that particularly target them while mages get more (not all) time to eat a sandwich during their rotation from half a mile away. Some of the feedback I've already received from friends has basically doubled down on my concerns. While I do enjoy Red mage (my go to "caster DPS job") my vision of Black mage is much more "turret style," and, well... see above. Another big barrier here is I hear that early Black Mage is fun and intuitive, but it gets stupid complex as it unfolds, and I can believe that, having taken most other jobs through their "and now there is a gauge (or two)" phase. Long wind-up casting times, movement heavy boss fights, and then a gauge after a considerable time investment to level? Hard sell to me, personally.
2) Machinist. The single handed, single long gun aesthetic is just ugly to me. The first thing I did to Balthier in FFXII was take that away from him! The propeller minion and the standard stock uncustomizable pet is just a big cosmetic imposition that doesn’t align with me or my character. I guess this job is more style clash than anything else. I know that doesn't leave you much to talk me into it, but I'm ok with that if it's just not for me.
3) Dancer. If it was less tap dancing and more tai chi I would be on board. If it was less “flashy entertainer” and more “Primrose from Octopath Traveler” I’d be on board. I’m admittedly very ignorant to the substance beneath the style here, so maybe I’m way off base in my assumptions. I was able to talk myself into Bard just because I really wanted a ranged non-magical DPS option and it was easier to say "sure, he plays an instrument," than "he... waltzes?"
So what am I missing that made you love these jobs? I'm not demanding that you make me love them but, particularly with dancer I'd rather know up front if it's all dancefloor whimsy or if there is a more combative thrust to the feel of the job.
If you take the time to read this and even to respond, I really appreciate it, thank you in advance!
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