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  1. #1
    Player VictoriaLuv's Avatar
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    Sep 2021
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    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Captain Obvious Basic Guide to Tank

    1 -> turn on tank stance when you enter a dungeon.
    2 -> do not cause shrik on other players
    3 -> pull as many monsters as you possibly can
    4 -> use defensive cooldowns!!
    5 -> hit things to cause enimity. hit alot things gain enimity keep gaining enimity
    6 -> standing still and soaking damage isn't good idea
    7 -> red spots are not swimming pools
    8 -> make sure no dps or healers behind you
    (1)

  2. #2
    Player
    Shin96's Avatar
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    Feb 2021
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    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Thank you VictoriaLuv, for this insightful post about your knowledge. With what else thread can you bless us with?
    (2)

  3. #3
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    1: you can also turn it on when you queue for a dungeon/trial/raid, but only if it's the same level as your job, i.e. if you have Tank Stance on as a level 70 and queue for Ala Mhigo, you will still have it on when you enter.
    2: while shirk can be used to troll/grief, it's mainly used for Tankswap mechanics, like a tankbuster that gives a vulnerability debuff of some sort to prevent solo tanking.
    3: depends on the dungeon and your party members. Some dungeons, like Bardam's Mettle, hit harder than you think, and not every healer can handle full pulls in places like that. It's acceptable to pull it all in level 50, 60, 70, or 80 dunegons, because they have a more lax ilvl sync than other dungeons.
    4: using them ain't enough. You need to ROTATE your defensive cooldowns, rather than using them all at once. That way, you can survive more attacks for far longer.
    5: you should mention to use full combos, both single-target and AoE, depending on the amount of enemies youre tanking, as you generate more emnity by using full combos than random attacks.
    6: you can use an invuln when you absolutely need to, especially if you're GLD/PLD, or a lvl 76+ WAR with NF for massive recovery.
    7: they are when you're in an invuln state, or during certain mechanics that require you to get hit, like in the Lyon duels in Bozja.
    8: your "captain obvious basic guide to DPS" says otherwise. Unless you mean when dealing with attacks that cleave, in which case, you should've mention that in the first place.
    (2)

  4. #4
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Doru_Nintendan View Post
    1: you can also turn it on when you queue for a dungeon/trial/raid, but only if it's the same level as your job, i.e. if you have Tank Stance on as a level 70 and queue for Ala Mhigo, you will still have it on when you enter.

    8: your "captain obvious basic guide to DPS" says otherwise. Unless you mean when dealing with attacks that cleave, in which case, you should've mention that in the first place.
    ok all bosses have some type tank-buster or cleave. unless there is a mechanic requires everyone be in front of the boss. its wise stay out cleave range. normally the flank or directly behind is a good place for dps to be. range dps distant not to distant that cant dodge mechs fast enough. normally boss normally facing the tank always face first. melee dps have a safe spots both sides flank and/or back side if in cases where like some raid and savage fights they dont even have a back. just one large towering large body towering over battle feild. normally tank tanks dead center while dps either in left or right positioning less chance of them tanking damage specially if they can avoid taking hits. they should take it. .. really all it is careful positioning yourself on the battle field. being 3-4 seconds ahead before mechanic even happens cause then you know whats coming

    I personal as a tank rather my dps didn't tank any damage at all. but sometimes cant be helped. some damage is unavoidable dodging should always be a thing if you can do it. when comes tanking/healing/dps first vital thing anyone should learn is ability to dodge
    (0)
    Last edited by VictoriaLuv; 10-05-2021 at 08:40 AM.

  5. #5
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    3 -> pull as many monsters as you possibly can
    If you don't know the healer and/or your items are not very good then don't do that. Pull 2 groups first and look whether the healer can handle it or not. If he can handle it then you can pull more. It is also important which job your healer has.

    Quote Originally Posted by VictoriaLuv View Post
    7 -> red spots are not swimming pools
    Stand in the fire and your DPS is higher!

    Cheers
    (2)

  6. #6
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    These get worse and worse ... i thought the dps one was weird but ... okay.
    (3)

  7. #7
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Larirawiel View Post


    Stand in the fire and your DPS is higher!

    Cheers
    But a dead dps or tank is no good to anyone. geez dont quote asmongold
    (0)

  8. #8
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    2 -> do not cause shrik on other players
    False. Shirking can be helpful for higher-level tank-swap mechanics when there's another tank, combined with changing tank stance and the other person provoking. There may also be some rare moments on the field where you want to temporarily switch enemy focus onto a chocobo companion while you heal yourself back up some.

    3 -> pull as many monsters as you possibly can
    For expert dungeons or instances that aren't synced to minimum item level, this is usually fine, but this isn't fine for every single instance and can be too much for some healers; it really depends on the overall encounter.

    6 -> standing still and soaking damage isn't good idea
    Again, this depends on the instance and what's wanted for current positioning.

    7 -> red spots are not swimming pools
    There are always some exceptions to this broad rule of yours; for instance, the eighth Stormblood normal and savage raid would beg to differ due to a certain gameplay mechanic that you need to pay close attention to. Also, what if you have an invulnerability ability that's active while you want to maintain your current position? I can think of many other exceptions as well.
    (0)