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  1. #1
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seera1024 View Post
    Whether you unsync them or run them synced with min-iLvl chosen, both are the proper way to do the fights. It's not improper to run through the fights unsynced.

    The game should offer an increased reward for doing the harder of the options. But only because it's harder, not because it's the "proper" way to do the fight.
    I think when people get hung up on words like "properly" they miss the point entirely.

    Not having to do the mechanics of the fight and never having to contend with them means you don't do the fight. You just skip it.

    I want players to be incentivized to not skip over the fight and do it the hard way where you actually have to learn things.

    Such as you would when the fight is new. Phase skipping should be for pros.
    (1)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    What kind of rewards and reward structure did you have in mind?
    I think any "older content but not trivialized" ideas live or die by their imagined reward structures.

    You mentioned a mount, would that be a new mount? An alternate way of getting an existing mount?
    Would you add one to every boss? Or just ones that would be best to not skip? (and how would "best" be decided?)

    Or are you thinking more of a Faux Hollows style shop so not every piece of old content needs a new reward made?
    If that's the case, and each piece of content doesn't have a unique reward, people will just grind whichever raid (or whatever) is easiest/shortest.

    People already go back and do min iLVL for fun.
    You're talking about introducing a system of rewards to encourage "not skipping."
    Please elaborate on your ideas for the reward structure you'd use to incentivise people.
    I'm legit interested.



    Quote Originally Posted by Deliciou5 View Post
    I was thinking on how many new players have little to no reason to go back to an old fights ex primals and other types of older raid content with min ilvl/no echo.
    Quote Originally Posted by Deliciou5 View Post
    I want players to be incentivized to not skip over the fight and do it the hard way where you actually have to learn things.

    Such as you would when the fight is new. Phase skipping should be for pros.
    Wait, is the purpose of this system to incentives people to go back and do older content in a harder form? Or to prevent them from "skipping" fights?
    I may be misreading you but it seems like you're somehow advocating for both?
    (0)

  3. #3
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ItMe View Post
    What kind of rewards and reward structure did you have in mind?
    I think any "older content but not trivialized" ideas live or die by their imagined reward structures.

    You mentioned a mount, would that be a new mount? An alternate way of getting an existing mount?
    Would you add one to every boss? Or just ones that would be best to not skip? (and how would "best" be decided?)

    Or are you thinking more of a Faux Hollows style shop so not every piece of old content needs a new reward made?
    If that's the case, and each piece of content doesn't have a unique reward, people will just grind whichever raid (or whatever) is easiest/shortest.

    People already go back and do min iLVL for fun.
    You're talking about introducing a system of rewards to encourage "not skipping."
    Please elaborate on your ideas for the reward structure you'd use to incentivise people.
    I'm legit interested.







    Wait, is the purpose of this system to incentives people to go back and do older content in a harder form? Or to prevent them from "skipping" fights?
    I may be misreading you but it seems like you're somehow advocating for both?
    There are many directions to take this idea, if i come up with a better reward structure i would just make a new thread.

    Generally speaking i just want a version of the fight reward you for having to learn and do all the mechanics where only pro players at the fight can phase skip mechanics.
    (0)