The rewards are optional, you don't need them. You want them. Any end game raid scene is only healthy because they have a system of incentives.
The goal is get players to be motivated to play so other players get the experience as you did, they find fun after they start doing it.
The hardest hump to get over is motivating players with goals in the first place.
After all why do roulettes if you find them boring? Yet roulettes exist to serve players who never done the content before.
Pretty standard stuff.
If you find content boring just stop doing it. No reason to stop other players from having goals for doing optional difficulties.
The flaw in your thinking is when you say it's boring to do, yet it wouldn't be for other people who haven't even tried the fight.
The goal is important part of getting people in the mindset of even trying it AT ALL.
The fun comes after the goal has been set, not because of the goal.
If everyone can just do content once and never have to go back, then the population of the raid scene lowers and gatekeeps newer players out things they wouldn't know they would have fun with.
If newer players see more party finders for this content, then they are more likely to engage with it.
Extreme primals are midcore content that will also act as a learning curve for players increasing the raid scene giving players more long term goals to keep them around, which is healthy for the game.
If you get bored of doing something no one is holding a gun to your head and forcing you to do it.
If other players already accomplished their goals in undersized party, then there is no reason to start party finders you are just damaging the games player economy.
It would be the same if roulettes had no rewards, then que would just take forever.
The primary argument that you keep making is, that because you are already sick of the content and find it a "Slog", no one new should ever have that fresh experience with a healthy raiding community motivated by long term goals.
Which is baffling.
/sarcasm
Those unreal trials sure do take a long time and don't have anything enjoyable happening in them.
I guess people can't fight neo X death/kefka/phantom train/etc. the same way on release because others are sick of it!
You might as well remove all hard content from the game amirite? It takes too long.
/sarcasm
There is No reason to stop others from having their cake and eating it too because you find it a slog/boring.
You damage the games raid scene and player economy by not adding long term goals to these fights and trivializing rewards.
I am not asking for them to bring back the garbage 100 totem system for each individual primal with very low drop rate for mount itself.
Just have 1 mount drop for every clear at min ilvl or create unreal versions of every fight simultaneously for level cap with exclusive mounts locked behind it.
No temp b.s. for unreals.


Reply With Quote

